Base Class: Warlock
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Expanded Spell List
The Corruptor lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
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1st |
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2nd |
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3rd |
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4th |
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5th |
Grasp of fleeting life
Starting at 1st level, when you see fit, half of the damage you deal to creatures is stored within yourself, up to a maximum of 4 + 3 times your warlock level beyond 1st (a level 3 warlock would have a maximum storage of 10). Any essence gained above the maximum will instead heal you for half of the value. Using an action you can expend this resource to use one of the following actions.
You grab onto a creature and inject the essence into them through destructive means, dealing necrotic damage equal to however much essence you pour into the injection.
You spray the essence out in a 10 foot cone, all allies within the area heal for however much essence you utilize in the spray.
Imposement
Starting at 6th level, As a bonus action on your turn you can conjure an aura expanding 30 feet out from you that imposes this same presence on your enemies, hostile creatures that end their turn within the aura must succeed a wisdom saving throw (Against your spell save DC) on a failed save the creature is frightened by you, being able to reattempt the save at the end of each of their turns. The aura lasts for one minute and recharges after a short or long rest.
Fading from reality
Starting at 10th level, as a reaction when a creature attempts to make an attack roll against you, you can temporarily slip into the ethereal plane. When shifting planes in this manner, you reappear at the start of your next turn in an unoccupied space within 30 feet of you. You can use this reaction a number of times equal to your charisma modifier, regaining expended uses on a long rest.
Will of antagonistic order
Starting at 14th level, Whenever your stored damage reserves are full, you can expend all of the essence you’ve stored at once to channel a large burst of radiant and necrotic energy, this burst explodes from you in a 40 foot cone in a direction you choose, all allies within the cone heal 5d8+your charisma modifier HP, all other creatures within the cone must succeed on a constitution saving throw (against your spell save DC) or take 6d6 necrotic damage, half as much on a success. This ability also takes a toll on the natural environment it is afflicting, plants and trees in the radius will die out, smaller animals will be turned to dust, even manmade structures will weaken to some degree because of the force. This ability can be used twice, recharging expended uses at dawn.
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