Rogue
Base Class: Rogue

There are those skilled in the esoteric art of the Kriegstanz, a war dance capable of more than just looking good and pleasing audiences. The Kriegstanz is capable of inspiring allies, allowing them to achieve greater heights. Skilled with the use of throwing weapons, the dancer is capable of holding her own in a fight.

Chakram Specialization

When you choose this archetype at 3rd level, you gain proficiency in the Performance skill if you didn't already have it. Your proficiency bonus is doubled for any ability check you make that uses Performance.

Additionally, when you throw a light weapon it returns to your hand immediately; you still count as holding and wielding the weapon, and if you have the ability to make multiple attacks you can make further attacks with that weapon.

Kriegstanz

Starting at 3rd level, you can designate a willing ally your dance partner as a bonus action. They remain your dance partner until either of you ends this effect as a bonus action, or either of you fall unconscious, or either of you take a long rest. You can only have up to 1 dance partner at a time. 

When you perform a successful Sneak Attack, you can forgo half of your Sneak Attack dice (rounded down). If you do, your partner gains those dice as additional damage on their very next attack, and your partner gains Kriegstanz for 3 rounds. They do not need to meet the conditions for a Sneak Attack to gain these dice, and they apply to spells that make attack rolls as part of their casting. Additional uses of this ability do not stack its duration; if your partner has 1 round of Kriegstanz left and you use this ability again, they now have 3 rounds of Kriegstanz rather than 4. Your partner loses your Kriegstanz if they cease to be your dance partner for any reason.
 

Quickstep

Starting at 9th level, you can choose to make up to 1 attack roll per round with disadvantage. If you do, your dance partner's next attack roll or saving throw is made with advantage. Your dance partner also has this ability, similarly granting you advantage on your very next attack roll or saving throw if they choose to use it.

Flourishing Cascade

Starting at 13th level, you can, as an action and a bonus action, make a ranged attack with a light thrown weapon against all enemies within that weapon's range. If you meet the conditions for Sneak Attack against any of these enemies, you can only apply your Sneak Attack damage to 1 of them. If your dance partner has Kriegstanz and is within 15 feet of you, you also attack all enemies within your weapon's range of your dance partner. A creature within range of both you and your dance partner can be attacked multiple times.

Once you use this ability, you can't use it again until combat ends, or until you deal your full Sneak Attack dice in damage to 1 or more enemies.

Totentanz

Starting at 17th level, 1 enemy within 30 feet gains Totentanz for 3 rounds when you use your Kriegstanz ability. Enemies with Totentanz have disadvantage on attack rolls, are automatically included in the attack made as part of your Flourishing Cascade ability, and Flourishing Cascade's range extends from them just as if they were your dance partner with Kriegstanz. You can have multiple targets affected by Totentanz at once, and you may refresh Totentanz any time you could trigger Kriegstanz.

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