Ranger
Base Class: Ranger

Nature beckons you, and so does the rifle in your arms. You have dead accurate aim from long distances. Sometimes you set traps and ambushes that a bloodhound couldn’t even detect. Yet in addition to your deadliness, those that count on you are rarely disappointed. 

Glintwork

3rd-level Tribal warden feature

Knowledge from the old tribes still ring true; With a proficient firearm, you may work to create a 'glint-view'. a precision glass view that enhances the view of what your firearm can see. 

While your firearm is 'Glinted', you gain the following properties.

  • You add your Wisdom bonus to hit while able to view through the Glint-view.
  • You ignore up to half-cover while using your Glint-view

At any point your glint-view is damaged, use the same repair rules as any firearm, requiring instead these options

  • Using Wisdom, use jeweler's tools check to repair; the DC is set by your DM.
  • It requires a Bonus-action and 2 hands to do so.

Tribal Pathing

3rd-level Tribal Warden feature

You gain new ways to use your natural explorer feature When you travel through or are in one of your chosen enviroments, you gain the following benefits

• you cannot be surprised
• you may add your perception bonus to your initiative and dexterity saving throws
• You cannot be lost, tricked, or tracked by magical means
• You gain +5 to survival or stealth checks when out of combat.

Or, in exchange, if you are using deft explorer, the following benefits are given, 

  • Canny: You gain an additional Skill.
  • Rover: Add your Wisdom modifier when determining Jumping Lengths and Holding breath durations.
  • Tireless: Add an additional D8 to your temporary HP, and add your wisdom Modifier on saving throws against Exhaustion.
Tribal Pathing: Deft Explorer

You've Chosen the Deft Explorer optional feature

the following benefits are given, 

  • Canny: You gain an additional Skill.
  • Rover: Add your Wisdom modifier when determining Jumping Lengths and Holding breath durations.
  • Tireless: Add an additional D8 to your temporary HP, and add your wisdom Modifier on saving throws against Exhaustion.

Tribal Pathing: Natural explorer

You've kept the Natural Explorer feature

You gain new ways to use your natural explorer feature When you travel through or are in one of your chosen enviroments, you gain the following benefits

• you cannot be surprised
• you may add your perception bonus to your initiative and dexterity saving throws
• You cannot be lost, tricked, or tracked by magical means
• You gain +5 to survival or stealth checks when out of combat.

Sage advice

3rd-level Tribal Warden feature

The teachings of your youth are instilled deeply. Whenever you roll for Stealth, Survival, Medicine, or a skill you have Expertise treat a dice roll of 7 or lower as an 8.

Complete Vision

7th-level Tribal Warden feature

Your skills in maintaining guns, including your Glintviews, have become thoughtless. Whenever you're attempting to repair your glintview or firearms, you can make any action you choose that requires only your eyes, such as a Perception, Investigation, or Survival Check.

In addition, your Glintview now offers new abilities. Whenever you use your Glintview on a perception check, add a +5 to your perception, and You ignore disadvantage when firing in non-magical darkness.

War Party

11th-level Tribal Warden feature

The shock of tribal Ambushes still ring true nowadays. Whenever you impose Surprise, all creatures in initiative you choose must make a charisma saving throw (DC = 8 + Proficiency + Your Wisdom) or become Frightened for up to 1 minute. All frightened creatures can make a saving throw at the end of their turns. 

In addition, You gain another count of Extra Attack feature.

Warrior's Wisdom

15th-level Tribal Warden feature

The best warriors know when not to leave yourself exposed. Whenever a creature makes an attack roll against you, you can use your reaction to add your wisdom modifier to your AC for the attack.

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