Rogue
Base Class: Rogue

Elegant, deadly, and precise — the Musketeer is a master of firearms and flair. With unmatched precision and a deadly sense of timing, they strike before their enemies realize their mistake.

Eagle Eye

Starting at 3rd Level

You gain proficiency with muskets and the Perception skill.

Level 3: Center Aim

When you use the Steady Aim feature, you gain a bonus to both the attack roll and the damage roll equal to your proficiency bonus.

If you hit a creature with this attack, it becomes Targeted until the start of your next turn.

When the Targeted creature makes an attack against a creature other than you, you can use your reaction to make a weapon attack against that creature, provided it is within your reach or weapon range.

If the attack hits, you can roll only half your Sneak Attack dice (rounded down), but the target takes a penalty to this attack roll equal to the number of Sneak Attack dice you rolled.

Level 9: Aim Trick

You gain the following Cunning Strike option.

When you use Steady Aim, you may choose one of the following options in addition to its normal effects:

Dreadful Strike. Once this turn, you reduce the number of Sneak Attack dice used for your Cunning Strike by 2.
Precision Strike. You may halve (rounded up) your Sneak Attack dice. If you do, you add the number of dice you gave up as a bonus to your attack roll.

Level 13: Refined Cunning Strike

You can apply two different Cunning Strike effects to a single attack, instead of only one. You must pay the combined Sneak Attack die cost for both effects as usual.

Level 17: Lethal Shot

When you score a critical hit, instead of rolling damage dice twice, you roll damage dice three times.

You also gain the following Cunning Strike option.

Head Shot (Cost: 5d6): If you attack with a Firearm. Your weapon attacks score a critical hit on a roll of 18, 19, or 20.

 

Comments

Posts Quoted:
Reply
Clear All Quotes