Rogue
Base Class: Rogue

Nightcloaks serve Shar in a variety of capacities, such as helping her hide knowledge, searching for her enemies, and using the Shadow Weave to increase her power. Most nightcloaks possessed great charisma and intelligence, a powerful combination to manipulate ignorant nobles and commoners alike. Using their wit, they were able to bring about events in accordance with Shar's vision: the end of all existence.

Might of Darkness

You have advantage on Dexterity (Stealth) checks made in dim light or darkness.

Eyes of Night

At 9th level, your eyes turn pitch black, granting you darkvision out to 60 feet. You can also see normally through magical darkness within 10 feet. In addition, you are immune to the blinded condition caused by magical effects.

Shadow Talk

Starting at 3rd level, you can mystically communicate short, whispered messages to any creature that shares your deity or cause within 500 feet, provided you know their presence. This is a telepathic message that only they can hear unless someone within 10 feet of you succeeds a DC 15 Perception check (this DC increases by +1 per 5 feet beyond 10 feet).

Grace of the Dark

At 9th level, you can vanish into shadow. As an action, you become invisible until the end of your next turn. This effect ends early if you attack or cast a spell. You can use this feature once per short or long rest.

True Lies

Starting at 13th level, you can magically alter a creature’s memory. Once per long rest, you may cast Modify Memory (Charisma is your spellcasting ability; save DC = 8 + proficiency bonus + Charisma modifier). This ability has a casting time of 1 action and requires no material components.

Minions of Night

Once per long rest, you can summon two shadows as an action. These shadows are under your control for 1 minute, act on your initiative, and follow your verbal commands. If they drain Strength from a creature, that creature does not rise as a shadow. All summoned shadows vanish when the duration ends.

Voice of Ineffable Evil

Once per long rest, you can cast Dominate Monster. Charisma is your spellcasting ability, and the DC is 8 + your proficiency bonus + your Charisma modifier. You must speak a command aloud to use this ability. Unlike most spell-like abilities, voice of ineffable evil has a verbal component.

Previous Versions

Name Date Modified Views Adds Version Actions
6/12/2025 4:54:59 PM
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