Base Class: Monk
Monks who follow the Way of the Iron Circle have trained to dominate the battlefield through precision striking and seamless grappling. Whether they’re landing a spinning back kick, chaining a takedown, or locking an opponent into submission, their mastery of martial combat is as fluid as it is devastating.
Martial Foundation
At 3rd level, Your intense physical conditioning and training in martial disciplines grant you exceptional control over your body and opponents.
- Brutal Striker. Your Martial Arts die increases by one die(d4 -> d6, d6 -> d8, etc.). You cannot exceed a d12.
- Leg Kick: When you hit a creature with an unarmed strike, you can spend 1 ki point to attempt to sweep their leg. The target must succeed on a Dexterity saving throw or be knocked prone.
Bonus Proficiency
When you choose this tradition at 3rd level, you gain proficiency in the Performance skill if you don't already have it. Your martial arts technique mixes combat training with the precision of a dancer
Flow and Form
At 6th level, You learn to blend reactive counters and submission holds into your movements, turning missed attacks into openings and chaining your techniques together.
- Counter-Grip: When a creature misses you with a melee weapon attack, you can use your reaction and spend 1 ki point to attempt to grapple the attacker.
- Chaining Holds: You have advantage on grapple checks against creatures that are grappled, restrained, or prone. When you successfully grapple a creature, you may immediately attempt to unarmed strike against them at disadvantage as part of the same action.
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Striking Combo
At 11th level, Through mastery of timing and rhythm, you deliver rapid combinations that overwhelm your opponents’ defenses.
When you use Flurry of Blows, you can spend 1 ki point to apply one of the following combo effects (Only if both strikes hit):
- Engagement Combo: The target must succeed on a Dexterity saving throw or be stunned until the start of your next turn.
- Knockback Combo: Push the target 10 feet away, and you can move 10 feet without provoking opportunity attacks.
Master of the Iron Circle
You become a living expression of perfect martial flow — each movement calculated, each technique chaining into the next with ruthless precision.
Relentless Pressure. Once per turn, when you hit a creature with an unarmed strike, you may choose one of the following effects:
- Break the Guard: The target must succeed on a Constitution saving throw or be unable to take reactions until the end of your next turn.
- Follow-Through Strike: You may make an additional unarmed strike against a different creature within 5 feet.
Extended Reach. Using a step-through technique to extend your reach, your unarmed strikes increase to a 10 foot reach.
Previous Versions
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