Base Class: Ranger
Level 3 – Slayer’s Mark
You learn to channel your divine resolve against the undead.
- When you use your Hunter’s Mark spell, you can choose to imbue it with your Slayer’s focus. If the target is Undead, it takes an additional 1d4 radiant damage the first time you hit it on each of your turns.
- You also have advantage on Wisdom (Survival) and Intelligence (Religion) checks to track or identify undead creatures.
Additionally, you gain proficiency in Religion. If you're already proficient, you can double your proficiency bonus when making Religion checks related to undead, necromancy, or burial rites.
Level 7 – Warded Vitality
You learn to shield your life force from the corrupting touch of undeath.
- You have resistance to necrotic damage.
- You have advantage on saving throws against disease, exhaustion, and effects that would reduce your maximum hit points.
Also, undead creatures do not gain advantage on attack rolls against you from features such as Sunlight Sensitivity or pack tactics unless they would normally have it for other reasons.
Level 11 – Turn the Restless
You learn to channel divine force through your strikes.
- When you hit an undead creature with a weapon attack, you can force it to make a Wisdom saving throw (DC = 8 + your Wisdom modifier + your proficiency bonus).
- On a failure, the creature is turned for 1 minute or until it takes damage. A turned creature must spend its turns trying to move as far away from you as it can.
- Undead with CR 1 or lower are also destroyed if they fail the saving throw.
You can use this feature a number of times equal to your Wisdom modifier (minimum once) per long rest.
Level 15 – Grave Reaper
Your relentless mastery over the undead grants you supernatural resilience and precision.
- Your weapon attacks against undead ignore resistance to radiant and nonmagical damage, and you treat immunity as resistance.
- When you reduce an undead creature to 0 hit points, you can choose to mark another creature within 30 feet of you as a bonus action. That creature becomes your new Hunter’s Mark target, even if you haven’t cast the spell again.
- You have advantage on saving throws against being charmed, frightened, or paralyzed by undead creatures.
Slayer’s Mark
You learn to channel your divine resolve against the undead.
- When you use your Hunter’s Mark spell, you can choose to imbue it with your Slayer’s focus. If the target is Undead, it takes an additional 1d4 radiant damage the first time you hit it on each of your turns.
- You also have advantage on Wisdom (Survival) and Intelligence (Religion) checks to track or identify undead creatures.
Additionally, you gain proficiency in Religion. If you're already proficient, you can double your proficiency bonus when making Religion checks related to undead, necromancy, or burial rites.
Warded Vitality
You learn to shield your life force from the corrupting touch of undeath.
- You have resistance to necrotic damage.
- You have advantage on saving throws against disease, exhaustion, and effects that would reduce your maximum hit points.
Also, undead creatures do not gain advantage on attack rolls against you from features such as Sunlight Sensitivity or pack tactics unless they would normally have it for other reasons.
Turn the Restless
You learn to channel divine force through your strikes.
- When you hit an undead creature with a weapon attack, you can force it to make a Wisdom saving throw (DC = 8 + your Wisdom modifier + your proficiency bonus).
- On a failure, the creature is turned for 1 minute or until it takes damage. A turned creature must spend its turns trying to move as far away from you as it can.
- Undead with CR 1 or lower are also destroyed if they fail the saving throw.
You can use this feature a number of times equal to your Wisdom modifier (minimum once) per long rest.
Grave Reaper
Your relentless mastery over the undead grants you supernatural resilience and precision.
- Your weapon attacks against undead ignore resistance to radiant and nonmagical damage, and you treat immunity as resistance.
- When you reduce an undead creature to 0 hit points, you can choose to mark another creature within 30 feet of you as a bonus action. That creature becomes your new Hunter’s Mark target, even if you haven’t cast the spell again.
- You have advantage on saving throws against being charmed, frightened, or paralyzed by undead creatures.
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