Sorcerer
Base Class: Sorcerer

Entering this new place has given you powers of your free choice, giving a specific colour off all of your spells and even within your body. Your character may claim that this power was given to them by a god or deity of this new realm or that they are the new chosen one of the plane. Perhaps the power gives you a mental portal to the planes of people's past lives on touch or even link you to the beasts of this world somehow. Unusual things may slowly appear, such as lacerations may cause light to glow out of your body if the cut is deep enough. You have access to spells and know how to activate them, but must ready them to know how they work.

Unusual Surge

At 1st level, you choose what kind of energy flows through your blood.

Internal Energy
Colour Damage Type

Black

Nectrotic

Blue

Lightning

Purple

Poison

Green

Acid

Red

Fire

White

Cold

You have been filled with a new magical energy you've never felt before. You are connected to the plane and are given a double proficiency for Wisdom checks when it comes to things of this plane. 

Black Energy

At 1st level, you choose what kind of energy flows through your blood.

Blue Energy

At 1st level, you choose what kind of energy flows through your blood.

Green Energy

At 1st level, you choose what kind of energy flows through your blood.

Purple Energy

At 1st level, you choose what kind of energy flows through your blood.

Red Energy

At 1st level, you choose what kind of energy flows through your blood.

White Energy

At 1st level, you choose what kind of energy flows through your blood.

The energy that pulses through your veins connects you to this plane which heightens your senses. You gain your proficiency bonus to your passive perception

Elemental Affinity

Starting at 6th level, when you cast a spell that deals damage of the type associated with your internal energy, you can add your Charisma modifier to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.

Limbs of Energy

At 14th level, you are able to manipulate your internal energy externally, increasing walking speed by 30ft and setting climbing, swimming and crawling speeds to the new walking speed value. No turn is needed to use these extra limbs (of which can take the shape of arms, legs, tendrils, tentacles or any other moving body part). Reach is increased by 15 feet when using these limbs and can hold twice as much as your arms usually would but with ease.

The energy phases through anything wished but your nerves do not extend to the energy, but you can feel resistance of anything being touched, like poking it with a stick.

World Attunement

At 18th level, you can choose a second coloured energy from the internal energy list and you gain immunity to both of your energy types.

You also gain a magical flying speed of 60 feet and your limbs of energy extend to 20 feet, being able to impale enemies with your energy as a bonus action on your turn.

Previous Versions

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9/7/2019 2:23:07 PM
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