Monk
Base Class: Monk

The monk who decide to follow this path commits thyself tho a life of meditation that will allow them to see in the fabric of time. Trough the practice of martial arts and meditation the monks will learn how to recall as if they were from them memory events from the past or from the future that will facilitate they during fights or interactions with other people.

Knowledge of Time

Being able to see into the fabric of time you get proficiency on history

Knowledge of time

You get proficiency on history

Time Aid

Starting when you choose this tradition at 3rd level, you can spend a ki point to recall the foreseeable future to grant you advantage on your next attack.

Timeless evasion

At 6th level, you gain the ability to avoid get damaged. As a reaction, you can ignore 1d6+WIS of damage. You can use this ability twice per short rest

Meditation Through Time

Beginning at 11th level, you can enter a special meditation that allow you to exist in at the same moment through all the fabric of time. At the end of a long rest, you gain the effect of a sanctuary spell that lasts until the start of your next long rest (the spell can end early as normal). The saving throw DC for the spell equals 8 + your Wisdom modifier + your proficiency bonus.

Fist of Time Travel

At 17th level, you gain the ability to open rifts in the fabric of time around someone’s body. When you hit a creature with an unarmed strike, you can spend 3 ki points toto crack the fabric of time around the target. The crack remains open until the end of your turn. As a bonus action you can close the crack and the creature must make a Constitution saving throw. If it fails,  it is sent to a moment in time of your choice. If it succeeds, it takes 10d10 necrotic damage.

You can have only one creature under the effect of this feature at a time.

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