Base Class: Barbarian
These barbarians emulate the shifting powers of the desert sand, and much like the desert, it can go from calm to furious in an instant.
Shifting Rage
When you use your rage, you may choose one of the following powers to activate until you stop raging:
Storming. When you use your reckless attack feature and hit, you deal extra fire damage equal to your proficiency bonus.
Relentless. You have advantage on all attack rolls if you have already hit with an attack on this turn.
Sifting. You can move through and stop in another creatures space, and if you end your turn in another creatures space, that creature takes 1d4 bludgeoning damage and the creature has disadvantage on its next attack roll. If your rage ends while you are in another creatures space, you take 4d6 force damage and fall prone in an unoccupied space 5 feet away.
Sense Sands
You gain 60 feet of tremorsense.
Blinding Sands
Whenever you hit with an unarmed strike, the target must succeed on dexterity saving throw (DC equal to your grapple DC) or become blinded until the start of your next turn.
Gusting Dunes
At the start of your rage all creatures within 15 feet of you must make a Dexterity saving throw (DC 8+proficiency+your dexterity), taking 6d8 fire damage, or half as much on a fail.
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