Rogue
Base Class: Rogue

There’s death in every whisper of wings.

Rogues who walk the Way of the Crow are not mere assassins—they are grim reapers of the damned. Drawn to silence, shadow, and the scent of blood gone sour, these hunters serve no law but the one etched in betrayal. Whether sanctioned by a forgotten order or cursed by a pact with the old blood, Crows track those who have turned monstrous—especially those who were once hunters themselves.

They wear masks not to conceal their identity, but to mourn what they must become. When a Crow finds their mark, they strike swiftly, cleanly, and without remorse. Their movements are fluid and sudden, their blades precise. They stalk the edge of battle, always watching, waiting for weakness—and when the moment comes, the Crow falls, and the guilty bleed.

To follow this path is to live alone, to die unremembered, and to kill without hesitation.

But someone must do it.

 

Tools of the crow

Crow Garb
While wearing light or no armor, you can use your bonus action to take the Disengage or Hide action. Additionally, you gain proficiency with the Disguise Kit and Medicine if you don’t already have them.

Hunter’s Execution
Once per turn, if you attack a creature that hasn’t taken a turn in combat yet or is bloodied (at or below half hit points), you can roll your Sneak Attack dice twice and choose the higher result. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses after a long rest.

 

Vileblood Sense

Your experience hunting corrupted blood grants you supernatural awareness of betrayers and beasts. You gain:

  • Blindsight up to 10 feet. You can sense creatures that are invisible, obscured, or ethereal within range.

  • Advantage on Wisdom (Insight) checks against creatures that are lying, and on Intelligence (Investigation) checks to detect disguises, shapechangers, or illusions.

 

Crowstep

Your agility borders on supernatural. 

When you move on your turn, you can choose to ignore difficult terrain, and opportunity attacks against you are made with disadvantage.

Additionally, when you take the Dash, Disengage, or Hide action, you can teleport up to 15 feet to an unoccupied space you can see as part of the action, as long as it's in dim light or darkness.

 

Black Execution

You become the perfect predator of those who fall to bloodlust. Once per long rest, when you reduce a creature to 0 HP, you may choose to enter a state of Crow Reaping for 1 minute:

  • Your movement speed increases by +20 feet.

  • You can take the Attack action twice on your turn.

  • If you move at least 10 feet before hitting with a melee weapon attack, the target must succeed a Constitution saving throw (DC = 8 + your Dex mod + proficiency bonus) or be paralyzed until the start of your next turn.

This effect ends early if you are incapacitated or take no hostile action for a turn.

Comments

Posts Quoted:
Reply
Clear All Quotes