Base Class: Druid
Circle of the Tree Herder
Level 3: Circle of the Tree Herder Spells
When you reach a Druid level specified in the Circle of the Tree Herder Spells table, you thereafter always have the listed spells prepared.
| Druid Level | Prepared Spells |
|---|---|
| 3 | Druidcraft, Entangle, Pass without trace, Shatter, Thunderwave |
| 5 | Plant Growth |
| 7 | grasping Vine |
| 9 | Commune with nature |
Level 3: Wrath of the Grove
As a Bonus Action, you can expend a use of your Wild Shape to manifest a 5-foot Emanation that takes the form of awakened plants that surrounds you for 10 minutes. It ends early if you dismiss it (no action required), manifest it again, or have the Incapacitated condition.
When you manifest the Emanation and as a Bonus Action on your subsequent turns, you can choose another creature you can see in the Emanation. The target must succeed on a Constitution saving throw against your spell save DC or take slashing damage and, if the creature is Large or smaller, it has the grappled condition until the end of its next turn or if it uses the attack action to cut themselves free. To determine this damage, roll a number of d6s equal to your Wisdom modifier (minimum of one die).
Wrath of the Grove
As a Bonus Action, you can expend a use of your Wild Shape to manifest a 5-foot Emanation that takes the form of Awakened Plants that surrounds you for 10 minutes. It ends early if you dismiss it (no action required), manifest it again, or have the Incapacitated condition.
When you manifest the Emanation and as a Bonus Action on your subsequent turns, you can choose another creature you can see in the Emanation. The target must succeed on a Constitution saving throw against your spell save DC or take Slashing damage and, if the creature is Large or smaller, it has the grappled condition until the end of its next turn or if it uses the attack action to cut themselves free. To determine this damage, roll a number of d6s equal to your Wisdom modifier (minimum of one die).
Activate Wrath of the Grove
When you manifest the Emanation and as a Bonus Action on your subsequent turns, you can choose another creature you can see in the Emanation. The target must succeed on a Constitution saving throw against your spell save DC or take Slashing damage and, if the creature is Large or smaller, it has the grappled condition until the end of its next turn or if it uses the attack action to cut themselves free. To determine this damage, roll a number of d6s equal to your Wisdom modifier (minimum of one die).
Level 6: Forest Affinity
The size of the Emanation created by your Wrath of the Grove increases to 10 feet.
In addition, as part of the bonus action on subsequent turns you can grant one creature within the emanation temporary hit points equal to the damage roll.
Level 10: Shepard
You always have the Awaken spell prepared and you can cast it without the material components. Once cast in this way you cannot do so again for 1d20+10 days.
In addition, at level 11 you always have the transport via plants spell prepared.
Level 14: Natures Gift
Instead of manifesting the Emanation of Wrath of the Grove around yourself, you can manifest it around one willing creature within 60 feet of yourself. That creature gains all the benefits of the Emanation and uses your spell save DC and Wisdom modifier for it.
In addition, you can manifest the Emanation around both the other creature and yourself if you expend two uses of your Wild Shape instead of one when manifesting it.
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