Cleric
Base Class: Cleric

Love is a force of charm, unity, and subtle desire, binding hearts and inspiring harmony. The gods of love, such as Sune, Aphrodite, and Lliira, watch over those who spread affection, connection, and the spark of attraction. Clerics of the Domain of Love excel in bringing people together, soothing conflicts, and fostering unbreakable bonds. Their magic charms, uplifts, and entices, turning strangers into allies and foes into friends. Through acts of compassion, devotion, and a touch of allure, they prove that love is the greatest power—a beacon of unity and passion in a divided world.

Love Everywhere

Clerics of Love aren’t bound to a church or institution and roam free throughout these lands to spread love. This love can be the simple affection given to close friends, the care provided to the elderly or the more common practice of carnal pleasures. Most carberay shows as well as brothels in these lands are houses of love which provide a safe haven for all who have love in their heart and coin in their pocket

Lovely Physic

Starting at 1st level, your body becomes a symbol of love and others are reluctant to hurt you. You can use your body as a spell casting focus and while you are not wearing any armor or shield, your armor class equals 10 + your Dexterity modifier + your Charisma modifier.

Friends with Benefits

At 1st level, you become easy to like and love. You learn the Friends cantrip which does not count against the number of cantrips you can know. When you cast it on a creature it won’t become hostile towards you when the spell ends, instead they become immune to the spell for the next 24 hours.

Channel Divinity: Divine Sign of Affection

Starting at 2nd level, you can use your Channel Divinity to turn an enemy into an ally.

As an action, you present your “holy symbol” to a creature within 10 feet of you that can see you. It must make a Wisdom saving throw using your Spell Save DC. If the creature fails its saving throw, it is charmed by you for 1 minute or until it takes damage.

While a creature is charmed in this way, it will use no action except the dash action and do its best to move and stay within 5 feet of you. When you are targeted by an attack while the charmed creature is within 5 feet of you, the attack instead targets the charmed creature.

Painful Empathy

At 6th level, when an ally within 30 feet of you takes damage, you can use a reaction, to prevent that damage, after seeing the damage roll. You then take half that damage yourself, this damage can’t be reduced in any way

You can use this feature a number of times equal to your proficiency bonus and regain all uses at the end of a long rest

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with the stinging sensation of heart break. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 psychic damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Heart Break

At 17th level, when a creature charmed by you loses the charmed condition you can use a reaction to deal 3d8 psychic damage to it. If the creature was charmed by your channel divinity the damage increases to 8d8 psychic damage.

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