Barbarian
Base Class: Barbarian

The Path of the Elemental Barbarian has the ability to control and summon Minor Elementals, as well as channeling elemental power into their weapons. To gain these powers, they usually go on a journey into the Elemental Planes, occasionally retaining some power from them. More specifically, these Barbarians must spend some amount of time meditating inside of one of the Planes.

Control Elements

You may summon an Elemental of CR 4 or lower as an action for up to 30 minutes. While summoned, You can see through its senses, like touch, hearing, and sight, and take any actions other than the move action (which is a free action) with a bonus action. You may summon an amount of elementals equal to your STR mod -2.

To summon an Elemental with a higher challenge rating, roll a STR saving throw (Equal to 15 + 1 per 1/4 CR after 4.) On a success You summon the elemental, but must also make a contested STR roll against the Elemental. On a win, you can control what actions the elemental takes until you dispel it. if You fail the challenge, You are knocked prone and the Elemental gets one opportunity attack (without multiattacks) before returning to its plane.

This ability can be used an amount of times equal to your STR mod -2.

At higher levels, the base CR for summoning goes up by 1 every two levels (5 at 11, 6 at 13, etc.)

Healing of the water

If You are knocked unconscious, You can choose to fail a death saving throw to heal yourself for 1d10 + CON and STR modifier health. This failed death save lingers, and will only go away after a short or long rest. In addition, you gain advantage on the next saving throw you take within the next 3 rounds that could knock you unconscious.

Elemental Domain

You can use a bonus action to expend a charge of rage and send out a wave of elemental energy in a 30 ft. radius originating from you. This radius does not move with you, and any enemy within the radius is subjected to one of the effects: 

Fire: The enemy takes 2d12 + 4 fire damage & and takes this damage again every time they enter this radius, start a turn, or end a turn in this radius.

Water: The enemy is knocked back 10 ft. away from the radius, or any direction the You want it to, and is subjected to this effect at the start of every turn spent in the radius. they also take 1d8 bludgeoning damage for each turn that they end in this radius.

Earth: The enemy takes 1d8 bludgeoning damage, and is on difficult terrain. Any enemy that ends their turn here begins to be enveloped by sand. they make a DC 18 STR saving throw, and are grappled on a fail. If anyone fails this saving throw more than 4 times, they are knocked unconscious

Air: The enemy must make a DC 20 dexterity saving throw or be moved 20ft. in any direction of your choosing and be knocked prone. when an enemy start or ends their turn in the radius, they are also knocked prone.

 

After 1 minute, this effect dissipates. You may not use this ability while one of these effects is active. Additionally, you may take a bonus action to stop the effect.

Elemental Attack

An amount of times per short rest equal to your CON mod during rage, You can attack with advantage and choose one the following effects on hit:

  • Air Gust: the target is knocked back 10ft. by a gust of wind after being attacked.
  • Water Splash: if the target has any flame lit on his body, it is extinguished, and the attacker takes 1d4 bludgeoning damage. If the attacker is made of fire, this attack is a critical hit.
  • Fire Burn: the target takes 2d4 burning damage, and is burned.(take 1d4 burning damage on failed con saving throw every turn until success.)
  • Earth Crush: the target takes 1d4 bludgeoning damage, and is suffocated by sand until a successful STR saving throw.

The DC for these saving throws is 8 + STR or CON + Proficiency Bonus.

Resistance of the Earth

All monsters with the Elemental tag must roll with disadvantage when attacking you during rage. Additionally, you may choose to expend a charge of rage to gain resistance to an attack. You can sense all elementals within a 100ft radius.

Previous Versions

Name Date Modified Views Adds Version Actions
9/11/2023 3:26:27 PM
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6/20/2025 2:45:51 PM
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