Monk
Base Class: Monk

Certain monastic orders bestow supernatural or spell-like powers on their members by inscribing magic tattoos on their skin. Many of these monks shave their heads, speak in cryptic riddles and maxims, and—in many cases—travel the countryside furthering their quest for enlightenment by facing and conquering temptation.

Tattoos

You gain tattoos as you advance in this subclass. Change tattoo abilities to be as many times or as long as tattoos 

Arrowroot

You may heal other’s wounds by touch. Each day you may heal a number of hit points equal to your wisdom modifier times your monk level. As an action, you can heal another’s wounds. You may spread this across many uses. You cannot heal yourself with this ability.

Bamboo(X)

As a swift action you may activate this tattoo, giving you a +2 bonus to your constitution score (max 22), this doesn’t increase your max hit points, instead you gain temporary hit points increase by a number equal to twice your Monk level. These effects lasts for 1 minute.

Bat

As a bonus action you may gain a +2 bonus to Dexterity (max 22) for 1 minute.

Bellflower

As a bonus action you may gain a bonus to any ability score equal to your charisma modifier (max 24) for 1 minute.

Boar

Whenever your health is below half, you deal additional damage on melee attacks equal to your proficiency bonus.

Bone

Once per long rest,  you may cast animate dead.

Butterfly

As a bonus action you may gain a +2 bonus to Wisdom (max 22) for 1 minute.

Centipede

Once per week you may cast teleport. Wisdom is the spellcasting ability for this effect.

Chameleon

Once per day, you may cast alter self upon yourself. Wisdom is your spellcasting ability for this effect.

Chrysanthemum

Every hour you spend in real sunlight (not magical), you regain hit points equal to your level.

Crab

Whenever you take damage from a nonmagical attack, you reduce it by a number equal to your proficiency bonus.

Crane

You are immune to nonmagical disease, magical disease, poison, and the poisoned condition.

Crescent Moon

Once per day you may cast etherealness on yourself.

Dragon

As many times as your proficiency bonus, you may recreate the effect of a potion of fire breath.

Dragonfly

Once per day, you may gain a +2 bonus to your AC for 1 minute.

Elk

Your walking speed increases by 10 feet.

Falcon

You are immune to the frightened condition. Allies within 10 feet of you gain a bonus on saving throws against fear equal to your charisma modifier.

Full Moon

As many times equal to half your proficiency bonus (rounded down) you may gain advantage on a single attack roll, skill check, or saving throw. This may not be used during daylight hours.

Halo

Undead have a penalty to hit you. The penalty is equal to 1/3 your Monk level (round down).

Lion

You can cast wrathful smite as many times as your proficiency bonus.

Monkey

You gain proficiency (or expertise if already proficient) in acrobatics, athletics, stealth, and sleigh of hand checks.

Mountain(X)

Once per day, you may stand as a mountain. You have disadvantage on Dexterity checks and saving throws and your speed is reduced to 0. During this you gain a +4 bonus to Wisdom and Constitution (maximum 24)(temporarily increasing your max hit points by twice your character level). This lasts for 1 minute.

Nightingale

You may heal other’s and your own wounds by touch. Each day you may heal a number of hit points equal to twice your monk level. As a bonus action, you can heal the wounds. You may spread this across many uses.

Ocean

You don’t need to eat, drink, or sleep if you have this tattoo. Instead of sleeping you may spend the 8 hours doing non strenuous activities.

Phoenix

You gain a bonus on saving throws against spells equal to twice your proficiency bonus.

Pine

When reduced to 0 hit points, you may still act but you may only use an action or bonus action. You still make death saves and suffer the penalties of taking damage.

Raven

You can mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check.

Scorpion

As many times as your proficiency bonus, as a reaction, you may impose a -3 penalty to an attack roll that targets only you. You can only use this feature before the attack was determined as a hit or miss (but can be used after the roll was made). You may not use this feature multiple times on the same attack.

Spider

You may spend 1 ki point to force the target of one of your unarmed strikes to make a constitution saving throw or take an additional 1d6 poison damage and be poisoned until the end of your next turn. On a successful save, they only take the damage.

Sun

As many times equal to half your proficiency bonus (rounded down) you may gain advantage on a single attack roll, skill check, or saving throw. This can only be used during daylight hours.

Tentacle

You can breathe underwater and you gain a swimming speed of 30 feet.

Tiger

Once per day, you may gain a +1 bonus to hit with unarmed strikes and deal an additional 1d6 damage with them. This lasts for 1 minute.

Tortoise

As many times as your proficiency bonus, you may make a skill check as if you were proficient (or had expertise if you oh already have proficiency in that skill). You regain all uses after a long rest.

Unicorn

As many times as half your proficiency bonus (rounded down), you may reroll a d20 that you just made, taking the new roll even if it is worse. You must use this feature before the outcome of the original roll is announced. You regain all uses at the end of a long rest.

Wasp

Once per day you may cast haste upon yourself. While casted in this way, you need not concentrate on the spell.

White Mask

You are immune to the detect thoughts and zone of truth spell. You also gain proficiency in deception (or expertise if already proficient).

Instill Truth

Cast zone of truth.

Conquer Evil

You gain a +1 bonus to your armor class against an evil attacker. You may cast the spell banishing smite. When you do so, you may activate it with an unarmed strike and you need not concentrate on it. You may cast banishing smite in this way once per long rest.

True Enlightenment

You gain a bonus to insight checks equal to half your character level (round down). Your wisdom score also increases by 2 (to a maximum of 22). 

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