Monk
Base Class: Monk

Way of the iron defender



Iron skin

  • When you gain this skill at level 3 you have the ability to change the top layer of your skin into solid iron using 3 ki points. With this you gain a +3 bonus to your ac ( this bonus will go up to +4 at lv. 12 and +5 at lv 17).you also take an extra d10 damage against lightning damage. This stays active (until it either runs out or you end it using your bonus action) for up to an hour equal to your wisdom modifier (minimum 1). You also lose your unarmored movement and half swim speed.




Lightweight material 

  • At level 6 you regain your unarmored movement skill and swim speed
  • You no longer have disadvantage on stealth roles




Metal Movement

  • At lv.11 you gain the ability to climb any vertical surface by shifting the metal on your body to form small ( non-lethal ) spikes on the bottom of your feet by using 2 ki points. for up to a round equal to your wisdom modifier (minimum 1). With out iron skin active you are able to stay on a wall for as long as you can keep iron skin active.




Malleable Metal

 

  • At lv. 17 you gain the ability to cover your weapon in a thin layer of iron. With this you are able to change the damage type of your weapon (use of 4 ki points.) And freely change and morph the metal around you and you're weapon.

 




Iron Defender

  • At lv. 20 you gain the ability to protect an ally within 5 feet of you by using (2 ki points and your reaction) to impose disadvantage on an attack against them by forming a small iron shield in front of them. You also gain the ability to share you're armour with a ally by using 

(4 ki points) 





iron skin

When you gain this skill at level 3 you have the ability to change the top layer of your skin into solid iron using 3 ki points. With this you gain a +3 bonus to your ac ( this bonus will go up to +4 at lv. 12 and +5 at lv 17).you also take an extra d10 damage against lightning damage. This stays active (until it either runs out or you end it using your bonus action) for up to an hour equal to your wisdom modifier (minimum 1). You also lose your unarmored movement and half swim speed.

 

Lightweight material

  • At level 6 you regain your unarmored movement skill and swim speed
  • You no longer have disadvantage on stealth roles

Metal movement

  • At lv.11 you gain the ability to climb any vertical surface by shifting the metal on your body to form small ( non-lethal ) spikes on the bottom of your feet by using 2 ki points. for up to a round equal to your wisdom modifier (minimum 1). With out iron skin active you are able to stay on a wall for as long as you can keep iron skin active.

Iron defender

  • At lv. 17 you gain the ability to protect an ally within 5 feet of you by using (2 ki points and your reaction) to impose disadvantage on an attack against them by forming a small iron shield in front of them. You also gain the ability to share you're armour with a ally by using (4 ki points)