Base Class: Wizard
The sea witch has spent her life in and around the seas. She has learned from observing the tides, winds, waves and all of the creatures that live in and around the sea. While not classically trained like many wizards, she has learned magic through experience and mentoring from other witches.
Level 2: Amphibious
At 2nd level, you can breath underwater. Your swimming speed is also the same as your walking speed.
Level 6: Changing Seas
At 6th level, you gain additional spells related to the sea. These spells are always prepared and do not count towards the number of prepared spells per day. Additionally, you can cast each of these spells once without expending a spell slot. The spells are:
- Shape Water
- Fog Cloud
- Gust of Wind
- Call Lightning
Resets on after a long rest.
Level 10: Enhanced Element Control
At level 10, your spells that involve either water, wind or lightning are more powerful. When casting spells that involve these elements, you can choose to either double the range or double the area of effect of the spell.
Level 14: Master of the Seas
At Level 14 you can summon a water elemental once per day. The elemental will obey your commands to the best of its ability. It will last for 1 hour unless it is released by you or destroyed.
Previous Versions
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