Base Class: Druid
Druids of the Circle of the Slime Rancher study the oft-underestimated yet endlessly fascinating ooze. Through their dedicated husbandry, they form unbreakable bonds with the amorphous invertebrates and can command them to use their gelatinous grandeur in battle.
Level 3: Circle of the Slime Rancher Spells
When you join this circle at 3rd level, you learn to befriend and command lesser slimes and oozes. Your link with these gooey bois grants you access to some spells when you reach certain levels in this class, as shown on the Circle of the Slime Rancher Spells table.
Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the Druid Spell List, the spell is nonetheless a druid spell for you.
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3rd |
Acid Splash, Grease, Salubrious Spores, Sticky Salve, Yeet Plort |
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5th |
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7th |
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9th |
Level 3: Goopy Boi
At 3rd level, you gain access to a cadre of slimes that you keep somewhere on your person. Maybe it's your backpack. Maybe it's a water skin. Maybe your earwax has gained sentience. Be creative!
As an action, you can expend one use of your Wild Shape feature to summon one of your goopy bois, rather than assuming a beast form.
You chuck the slime at an unoccupied space of your choice that you can see within 30 feet of you. Each creature within 10 feet of the slime (other than you) when it lands must succeed on a Dexterity saving throw against your spell save DC or take 2d6 acid damage.
The slime is friendly to you and your companions and obeys your commands. See this creature's game statistics in the Goopy Boi stat block, which uses your proficiency bonus (PB) in several places. You determine the slime's appearance. Slimes come in all kinds of shapes and colors. Some have cat ears! Some are covered in rocks! Others glow, or have unique smells or sounds, or even flavors! The world is your oyster. Shuck it however you please!
In combat, the slime shares your initiative count, but it takes its turn immediately after yours. The only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the slime can take any action of its choice, not just Dodge.
The slime manifests for 1 hour, until it is reduced to 0 hit points, until you use this feature to summon the slime again, or until you die.
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Goopy Boi |
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Small ooze |
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Armor Class: 13 (jiggle physics) |
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Hit Points: 5 + five times your druid level |
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Speed: 30 ft., climb 30 ft. |
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STR |
DEX |
CON |
INT |
WIS |
CHA |
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10 (+0) |
14 (+2) |
14 (+2) |
13 (+1) |
15 (+2) |
11 (+0) |
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Damage Immunities: acid |
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Condition Immunities: charmed, frightened, grappled, prone, restrained |
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Senses: blindsight 60 ft., passive Perception 12 |
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Languages: understands the languages you speak |
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Challenge: — |
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Proficiency Bonus: equals your bonus |
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Actions |
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Plort! Ranged Weapon Attack: your spell attack modifier to hit, range 60 ft., one target you can see. Hit: 1d6 + PB acid damage. |
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Bounce! The slime and each willing creature of your choice within 5 feet of it leap up to 15 feet to unoccupied spaces you can see. Then each creature within 5 feet of the space that the slime left must succeed on a Dexterity saving throw against your spell save DC or take 1d6 + PB acid damage. |
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Level 6: Enhance Bond
At 6th level, your bond with slimes enhances your destructive and restorative spells. Whenever you cast a spell that deals acid damage or restores hit points while your goopy bois are summoned, roll a d8, and you gain a bonus equal to the number rolled to one damage or healing roll of the spell.
In addition, when you cast a spell with a range other than self, the spell can originate from you or your goopy boi.
Level 10: Gloopy Blobs
At 10th level, your slimes gain the ability to turn death into magical ichor that can restore or dissolve. When a Small or larger creature dies within 30 feet of you or your goopy bois, a harmless gloopy blob springs forth in the dead creature's space and jiggles there for 1 minute. When a creature you can see enters that space, you can use your reaction to pop the blob there and either heal the creature or deal acid damage to it. The healing or damage equals 2d10 + your Wisdom modifier.
You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Level 14: Goopy Revival
At 14th level, your bond with your goopy bois can save you from death. If the slime is within 120 feet of you when you are reduced to 0 hit points and thereby fall unconscious, you can cause the slime to drop to 0 hit points. You then regain half your hit points and immediately rise to your feet.
Once you use this feature, you can't use it again until you finish a long rest.
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Posted Aug 9, 2026I was trying to come up with a class for a PC I hope to play soon who will be a home-brew slime species, and ran across Wildfire druid. I thought it would be an excellent fit, and was going to start a home-brew version of it when I thought to see if anyone had beaten me to it. Good work!