Wizard
Base Class: Wizard

You specialize in magic that crosses the line between life and death, cultivating the fleeting life of other beings to fuel your own accursed arcana.

Necromancy Savant

Choose two Wizard spells from the Necromancy school, each of which must be no higher than level 2, and add them to your spellbook for free.

In addition, whenever you gain access to a new level of spell slots in this class, you can add one Wizard spell from the Necromancy school to your spellbook for free. The chosen spell must be of a level for which you have spell slots.

Grim Harvest

At 3rd level, When you or one of your summons reduce a creature to 0 hit points, or when a creature dies within 10 feet of you, you gain temporary hit points equal to your wizard level+ your intelligence modifier. You do not gain this benefit when the creature killed is a construct or undead.

In addition, whenever you receive damage while you have temporary hit points, you have advantage on saving throws made to maintain concentration on a spell.

Crypt Caller

You always have the Summon Undead spell prepared, and may cast it at 3rd level without requiring a spell slot once per long rest. In addition, you gain the following benefits

-Any necromancy spells with a range of touch now have a range of 30 feet for you
-At the start of your turn, if you are concentrating on a necromancy spell, you may end the spell to gain temp hp equal to double the spell's level. If this was a spell affecting a creature, they take an equal amount of necrotic damage.

Inured to Undeath

At 10th level, you have resistance to necrotic damage, and your hit point maximum can't be reduced. In addition, while you have levels of exhaustion, you roll and move as though you have one level of exhaustion lower. Reaching 6 levels of exhaustion still results in death.

Threshold of Lichdom

At 14th level, you gain the following benefits

-You have advantage on saving throws caused by undead, and undead have disadvantage on attack rolls against you
-You have advantage on death saving throws
-When you are subjected to an effect that doesn't effect undead, you may count as undead for the purposes of that effect.

Previous Versions

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