Base Class: Barbarian
A walking cataclysm, the Devastator channels pure destructive force. Their rage tears through enemies, breaks the battlefield, and turns every strike into an unstoppable shockwave of ruin.
Level 3: Devastate
Once per turn while raging, when you hit with a weapon attack, all enemies within 10 feet of you take damage equal to your Rage Bonus.
As a bonus action, you can force creatures within 10 feet to make a Strength save (DC = 8 + PB + Str). On a failure, they are knocked prone. Uses equal to your Constitution modifier (min 1), regained on a long rest.
Level 6: Sunderer
While raging, enemies treat the 10-foot radius around you as difficult terrain.
Allies within 5 feet gain half cover (+2 AC and Dex saves), and you deal double damage to objects and structures.
Level 10: Pillars of Cruelty
As a bonus action, create a 5-foot cube pillar within 30 feet. Enemies within 5 feet make a Dex save (DC = 8 + PB + Str), taking 3d6 bludgeoning damage on a fail, half on a success.
Each pillar lasts 1 minute, has AC 13 + Rage Bonus and 20 HP. Allies adjacent gain half cover. You can create a number of pillars equal to your proficiency bonus per long rest (max one per turn).
Level 14: Breaker
Devastate now deals twice your Rage Bonus.
Once per round while raging, when you hit a creature, you can reduce its AC by 2 until the end of its next turn (does not stack).
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