Cleric
Base Class: Cleric

Wielding the fury of the damned, a Hellcaller channels the relentless wrath of the underworld. Whether in service to a dark god, vengeful spirit, or infernal ambition, their prayers are answered with fire, torment, and judgment. They scorch both soul and flesh with divine magic, binding spirits, calling hellfire, and striking terror into even the bravest hearts. A Hellcaller offers no mercy—only judgment by flame.

Level 3: Domain Spells

You gain domain spells at the cleric levels listed in the Forge Domain Spells table. See the Divine Domain class feature for how domain spells work.

Hellcaller Domain Spells
Cleric Level Spells
1st hellish rebuke, inflict wounds
3rd augury, warding bond
5th lightning bolt, tongues
7th blight, death ward
9th mislead, raise dead

Level 3: Bonus Proficiency

Gain proficiency with deception and persuasion.

Level 3: Hellish Healing

When you cast a spell that restores hit points to a single target, each enemy within 5 feet of that target takes 1d4 fire damage per level of the spell slot used.

You can use this feature a number of times equal to your Wisdom modifier (minimum once), regaining all expended uses on a long rest.

Level 3: Channel Divinity: Corruption

As an action, you focus your divine power to uncover and exploit a creature’s vice. Choose one creature within 60 feet. You learn which of the following sins they are most susceptible to: Pride, Greed, Lust, Envy, Gluttony, Wrath, or Sloth.

For 1 minute:

  • When making Charisma-based checks against the target, treat any d20 roll of 9 or lower as a 10.
  • The target takes a –1 penalty to AC and saving throws against your spells and weapon attacks.

Level 6: Barbed Blessings

Once per round, while concentrating on a beneficial spell affecting an ally, the first time you or that ally is hit by a melee attack, the attacker takes poison damage equal to your proficiency bonus.

Level 17: Hellcaller

You gain resistance to cold, lightning, and fire damage.

As a Magic action, you can summon a Bone Devil under your control for 1 minute. The devil obeys your verbal commands and acts on your initiative. Once per round, as a reaction, you can transfer any damage you would take to the Bone Devil instead.

You can summon the devil once per long rest.

Previous Versions

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