Druid
Base Class: Druid

You are the immovable foundation upon which nature stands—a living bastion of stone and soil. Your bond with the land grants you unshakable resilience, transforming your body into a fortress of raw, primal power. Like the mountains, you endure the passage of time, shielding allies and crushing foes with the unyielding strength of the earth. When the ground trembles, it does so at your command.

Level 3: Call of the Earth

You can expend a use of Wild Shape to enter an earthen trance for 10 minutes, gaining the following benefits while not wearing armor or wielding a martial weapon:

  • You gain resistance to slashing and piercing damage.
  • As a reaction when you take damage, you can expend a spell slot (up to 5th level) to reduce all damage taken by 3 × the slot level until the start of your next turn.
  • You can make an unarmed strike as a bonus action.

Level 3: Unarmored Defense

While not wearing armor, your base AC equals 13 + your Constitution modifier.

Your unarmed strikes deal 1d8 bludgeoning damage, using your Wisdom modifier for attack and damage rolls. This increases to 1d10 at level 10.

Level 6: Extra Attack

You can attack twice instead of once whenever you take the Attack action on your turn.

Additionally, you can make a bonus action unarmed strike, even if you didn’t make a weapon attack that turn.

Level 10: A Deeper Calling

Your Call of the Earth improves:

  • Your damage reduction increases to 4 × the spell slot level.
  • You have advantage on Strength checks and saving throws.
  • When entering your trance, you may choose an additional resistance: fire, poison, or lightning.

Level 14: Bone Breaker

When you reduce damage using Call of the Earth, you may use your reaction to reflect the amount reduced as force damage to the attacker.

In addition, choose Strength or Constitution saving throws. You gain proficiency in the chosen save.

Previous Versions

Name Date Modified Views Adds Version Actions
12/8/2024 5:20:54 PM
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6/29/2025 12:52:21 AM
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