Base Class: Monk
Monks that blend martial arts with firearm precision. Treating every fight as choreography, they flow between gunshots and strikes with deadly rhythm.
Level 3: Level 3: Gun-fu
You gain proficiency with firearms and ignore the loading property. You can make ranged attacks with firearms while within 5 ft of a hostile creature without disadvantage.
- When you hit with a melee weapon or unarmed strike, your next ranged firearm attack this turn deals extra damage equal to your Martial Arts die.
- When you hit with a ranged firearm attack, your next melee weapon or unarmed strike this turn doesn’t provoke opportunity attacks, and you can move 10 feet without provoking them.
Level 6: Level 6: Tactical Cover
As a bonus action, create makeshift half cover in an adjacent unoccupied space until the end of your next turn.
- While behind any cover, you gain +1 AC and Dexterity saves.
- Allies within 5 ft of your cover gain the same bonus.
- Enemies within 5 ft of your cover have disadvantage on Perception checks and ranged attacks.
You can create this number of times equal to your Wisdom modifier (minimum 1), regaining all uses on a long rest.
Level 11: Level 11: Eagle Eyes
Your senses sharpen to superhuman levels. You gain advantage on Wisdom (Perception) and (Insight) checks.
When you use Flurry of Blows, choose one of the following effects based on the first type of attack you made this turn:
-
Blade to Bullet. If your first attack this turn was a melee weapon or unarmed strike, your Flurry of Blows attacks can be replaced with firearm attacks.
-
Gunstock Slam. If your first attack this turn was a firearm attack, one of your Flurry of Blows unarmed strikes can attempt to knock the target prone. The target must succeed on a Strength saving throw (DC = 8 + your proficiency bonus + your Wisdom modifier) or fall prone.
Level 17: Level 17: Killer Rhythm
If you hit a creature with both a melee/unarmed and a firearm attack on the same turn, your next melee/unarmed strike against that creature before the end of your next turn counts as a Stunning Strike without spending Focus Points.
You can create this number of times equal to your Wisdom modifier (minimum 1), regaining all uses on a long rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
2/4/2025 8:03:57 PM
|
1
|
0
|
--
|
Coming Soon
|
|
|
3/26/2025 1:48:32 PM
|
7
|
3
|
--
|
Coming Soon
|
|
|
6/30/2025 8:16:49 PM
|
12
|
4
|
--
|
Coming Soon
|
Comments