Sorcerer
Base Class: Sorcerer

Your innate magic comes from a specific ancestor who wielded such awesome magical power that a fragment of their personality guides you. This ancestor grants you guidance and direction as you explore your innate magical abilities. You might be the ancestor’s sole surviving descendant, a reincarnation who bears an eerie resemblance to your ancestor, or a victim of a curse gained from

Visage Of The Ancestor

Choose the form your ancestor takes, which might resemble the ancestor in life or a symbolic creature. While your Innate Sorcery feature is active, this form appears in a spectral haze around you, and you have Advantage on any ability check you make as part of the Influence action.

Superior Spell Disruption

You always have Counterspell and Dispel Magic prepared. While your Innate Sorcery feature is active, you can cast each spell without expending a spell slot. If you cast Counterspell in this way, the target has Disadvantage on its Constitution saving throw. If you cast Dispel Magic in this way, you have Advantage on your ability checks to end ongoing spells. Once you cast either spell without a spell slot, you must finish a Long Rest before you can cast the spell in this way again. 

Ancestral Spells

When you reach the Sorcerer level specified in the Ancestral Spells table, you thereafter always have the listed spells prepared.

Ancestor's Lore

When you make an Intelligence check, you gain a bonus to the check equal to your Charisma modifier (minimum of +1). You also gain proficiency in one of these skills of your choice: Arcana, History, Investigation, Nature, or Religion. 

Arcana

Arcana

History

History

Investigation

Investigation

Nature

Nature

Religion

Religion

Ancestor's Lore INT Bonus

CHA bonus to INT

Ancestral Majesty

Your ancestor’s visage evokes awe or dread. While your Innate Sorcery feature is active, you are surrounded by a magical aura in a 5-foot Emanation. Whenever a creature you can see enters the Emanation or ends its turn there, you can force that creature to make a Charisma saving throw. On a failed save, the target has the Prone condition or has the Frightened condition until the end of your next turn (your choice). A creature makes this save only once per turn.

Steady Spellcaster

Your deep connection with your ancestor steadies you. Taking damage can’t break your Concentration on Sorcerer spells.

Ancestor's Ward

While your Innate Sorcery feature is active, you gain Advantage on saving throws against spells. Once during your use of Innate Sorcery, when you fail a saving throw against a spell, you can choose to succeed instead.

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