Barbarian
Base Class: Barbarian

You are cursed with the blessings of flesh and abounding with vigor and life, to the point of having your body grow additional appendages, teeth and organs. 

Curse of Flesh

 You are overflowing with the curse of flesh, causing your body to mutate and transform, growing additional (but often useless) organs, teeth, nails, hands, legs and any other bodily parts. You gain the creature types: undead and plant, in addition to your own. These parts are mostly useless, but serve as replacements should your body be maimed or destroyed. When you lose a limb for example, another might shift and fall into place or begin to grow there. This process is not instant; instead happening over the course of 1d10 days. These additional body and organs parts make it difficult to properly kill you with traditional weapons. When you would be dropped to zero hit points by bludgeoning, piercing or slashing damage, roll a d6. On a 6, you survive with one hit point instead. At level 10, a 5 also accomplishes this.

Objective Combat

The curse of flesh calls to you, beckoning you towards it's esoteric and grand, god like will. Whenever you begin combat, one area or object in the relevant area of the DM's choice becomes "The Objective." it is possible to set multiple of these, but at least one must be declared (If a DM refuses to choose, you may do so, instead). The objective is something of importance within an area, such as a tactical vantage, an important or interesting item, or another mechanically relevant thing in the area (EX. A generator, solid cover or high ground, a McGuffin item, a noticeable item on a foe, or treasure) If any creature is within 10ft of the objective while it is not being worn or carried, they control it. Otherwise, the creature wearing or carrying it does. if multiple creatures are in that area, the creature with the highest charisma score controls that objective (On a tie, you choose the winner). Multiple allied creatures on the same objective can choose to pool their bonuses together to control it, with the creature contributing the most being the one that gets the benefits. If a creature has the highest control level on the objective, but it is being worn or carried, they may use an action to make a contested charisma check against the enemy creature. The winner obtains the objective.

Whenever a creature starts it's turn controlling the objective, the objective progress by one stage. You may choose one of the things from the options below for each stage progressed. The creature who owns the objective gains those benefits until combat ends: 

- They gain a bonus to their saving throws equal to half your proficiency bonus, rounded down

- Their attacks deal an additional amount of damage equal to double your rage bonus

- Their non-spell saving throw DC and damage is increased by your proficiency bonus

- They can reroll up to three separate damage die on all damage rolls, taking the new result

- They gain the benefits of half cover

Infectious Aura

A miasma of overgrowth hangs over you in a radius equal to your barbarian level, rounded to the nearest 5ft. Creatures within this miasma, except you, lose an amount of armor class equal to your proficiency bonus. In addition, whenever you rage, you may empower this miasma with an additional effect for as long as your rage is active:

- Creatures inside, except you, subtract your charisma modifier from their attack rolls while within

- Creatures inside, except you, have their save DC worsened by half your strength modifier rounded down while within

- Creatures inside, except you, lose a damage resistance of your choice while within

-  Creatures inside, except you, have their charisma scores reduced by an amount equal to your barbarian level, but only for the purposes of objective control, contested checks, and saving throw calculations subjected at a creature within the objective area. 

- Creatures inside, except you, may make one less attack when taking the attack action (Min 1).

Walking Death

The power of death and overlife hangs heavily from you. Whenever a hostile, dangerous (DM discretion) creature dies within your infectious aura, you may add their charisma modifier onto your own for the purposes of only objective control until the end of the combat. In addition, your objective control features now creates a minimum of three objectives, instead of one, with each one being double the radius and effects of the last. Any additional objectives beyond that are the normal size. (So for example, an objective that adds +2 to hit and has a 10ft radius would double to +4 and a 20ft radius). 

At level 20, your Infectious aura also gains a similar benefit, doubling in it's radius and effect.

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