Rogue
Base Class: Rogue

Executor of Fate

Level 3: Illusion Sorcery

  • You learn the Spells "Silent Image" and "Disguise Self" and you can cast them each once per day without using a Spell Slot.
  • On higher levels, you get more Spells, which you can cast once per day each: "Invisibility" and "Mirror Image" on 5th Level, "Major Image" on 9th Level, and "Hallucinatory Terrain" on 13th Level

Level 3: Gift of the Fate

You learn one Eldritch Invocation of your choice. For this feature, your Rogue Levels count as warlocks ones, and your Spells from your Illusion Sorcery counts as the warlocks Pact Magic. You learn another one on level 9.

 

Agonizing Blast

Choose one of your known Warlock cantrips that deals damage. You can add your Charisma modifier to that spell's damage rolls.

 

Repeatable. You can gain this invocation more than once. Each time you do so, choose a different eligible cantrip

Armor of Shadows

You can cast Mage Armor on yourself without expending a spell slot

Ascendant Step

You can cast Levitate on yourself without expending a spell slot

Devil's Sight

You can see normally in Dim Light and Darkness—both magical and nonmagical—within 120 feet of yourself.

Devouring Blade

The Extra Attack of your Thirsting Blade invocation confers two extra attacks rather than one.

Eldritch Mind

You have Advantage on Constitution saving throws that you make to maintain Concentration.

Eldritch Spear

Choose one of your known Warlock cantrips that deals damage and has a range of 10+ feet. When you cast that spell, its range increases by a number of feet equal to 30 times your Warlock level.

 

Repeatable. You can gain this invocation more than once. Each time you do so, choose a different eligible cantrip

Fiendish Vigor

You can cast False Life on yourself without expending a spell slot. When you cast the spell with this feature, you don't roll the die for the Temporary Hit Points; you automatically get the highest number on the die

Gaze of Two Minds

You can use a Bonus Action to touch a willing creature and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can take a Bonus Action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. The connection ends if you don't maintain it in this way.

While perceiving through the other creature's senses, you benefit from any special senses possessed by that creature, and you can cast spells as if you were in your space or the other creature's space if the two of you are within 60 feet of each other.

Gift of the Depths

You can breathe underwater, and you gain a Swim Speed equal to your Speed.

You can also cast Water Breathing once without expending a spell slot. You regain the ability to cast it in this way again when you finish a Long Rest.

Gift of the Protectors

A new page appears in your Book of Shadows when you conjure it. With your permission, a creature can take an action to write its name on that page, which can contain a number of names equal to your Charisma modifier (minimum of one name).

When any creature whose name is on the page is reduced to 0 Hit Points but not killed outright, the creature magically drops to 1 Hit Point instead. Once this magic is triggered, no creature can benefit from it until you finish a Long Rest.

As a Magic action, you can erase a name on the page by touching it.

Lessons of the First Ones

You have received knowledge from an elder entity of the multiverse, allowing you to gain one Origin feat of your choice.

 

Repeatable. You can gain this invocation more than once. Each time you do so, choose a different Origin feat.

Mask of Many Faces

You can cast Disguise Self without expending a spell slot.

Master of Myriad Forms

You can cast Alter Self without expending a spell slot.

Misty Visions

You can cast Silent Image without expending a spell slot

One with Shadows

While you're in an area of Dim Light or Darkness, you can cast Invisibility on yourself without expending a spell slot.

Otherworldly Leap

You can cast Jump on yourself without expending a spell slot

Pact of the Blade

As a Bonus Action, you can conjure a pact weapon in your hand—a Simple or Martial Melee weapon of your choice with which you bond—or create a bond with a magic weapon you touch; you can't bond with a magic weapon if someone else is attuned to it or another Warlock is bonded with it. Until the bond ends, you have proficiency with the weapon, and you can use it as a Spellcasting Focus.

Whenever you attack with the bonded weapon, you can use your Charisma modifier for the attack and damage rolls instead of using Strength or Dexterity; and you can cause the weapon to deal Necrotic, Psychic, or Radiant damage or its normal damage type.

Your bond with the weapon ends if you use this feature's Bonus Action again, if the weapon is more than 5 feet away from you for 1 minute or more, or if you die. A conjured weapon disappears when the bond ends

Pact of the Chain

You learn the Find Familiar spell and can cast it as a Magic action without expending a spell slot.

When you cast the spell, you choose one of the normal forms for your familiar or one of the following special forms: Imp, Pseudodragon, Quasit, Skeleton, Slaad Tadpole, Sphinx of Wonder, Sprite, or Venomous Snake (see appendix B for the familiar's stat block).

Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own with its Reaction.

Pact of the Tome

Stitching together strands of shadow, you conjure forth a book in your hand at the end of a Short or Long Rest. This Book of Shadows (you determine its appearance) contains eldritch magic that only you can access, granting you the benefits below. The book disappears if you conjure another book with this feature or if you die.

 

Cantrips and Rituals. When the book appears, choose three cantrips, and choose two level 1 spells that have the Ritual tag. The spells can be from any class's spell list, and they must be spells you don't already have prepared. While the book is on your person, you have the chosen spells prepared, and they function as Warlock spells for you.

Spellcasting Focus. You can use the book as a Spellcasting Focus

Repelling Blast

Choose one of your known Warlock cantrips that requires an attack roll. When you hit a Large or smaller creature with that cantrip, you can push the creature up to 10 feet straight away from you.

 

Repeatable. You can gain this invocation more than once. Each time you do so, choose a different eligible cantrip.

Thirsting Blade

 With that feature, you can attack twice with the weapon instead of once when you take the Attack action on your turn

Visions of Distant Realms

You can cast Arcane Eye without expending a spell slot

Whispers of the Grave

You can cast Speak with Dead without expending a spell slot.

Witch Sight

You have Truesight with a range of 30 feet.

Level 9: Strike of Inevitable Doom

You gain the following Cunning Strike option.

Strike of Inevitable Doom (Cost: 4d6). The target must succeed on an INT-Saving Throw or is frightened of you for one minute. The target can repeat the saving throw at the end of each of his turns, but if you attack him while it is frightened of you because of this feature, it has disadvantage on his next saving throw to end the frightened condition.

Blade of Fate

You learn the Eldritch Invocation Pact of the Blade. If you already know this Invocation, you learn any other Eldritch Invocation like in your Gift of Fate-Feature. Your Pact of the Blade has the following Changes:

-You can attack twice instead of once, when you take the Attack-Action using your Pact Weapon

-You can cause your Pact Weapon to deal Force damage instead of Radiant, Necrotic, or Psychic damage

-As part of the Bonus Action you use to summon your Pact Weapon, you can cause your next Attack Throw to have Advantage

Level 17: Avatar of Fate

As a bonus action, you can cast the Invisibility spell. When you do, as a bonus action, while invisible, you can teleport up to 15 feet each round, and you gain a 10 feet increase in speed. You can use this ability twice; all expended uses are restored after a long rest.

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