Wizard
Base Class: Wizard

You have a deeper connection or understanding of the magical creatures of the realms, and you can unravel the mysteries of them. As your mastery grows you are able to learn more and more.

Monster Savant

Beginning when you select this school at 2nd level, you may write spells into your spell book based on innate "spell-like abilities" you see used by non-humanoid creatures.

Connected Familiar

When you choose this school at 2nd level, you learn the spell find familiar. If you already know this spell, you learn a different level 1 wizard spell of your choice.

As an action, your familiar can use it's action to cast a cantrip that you know.

Counter magic

Starting at 6th level, You learn the spell counterspell. If you already know it, you learn a different level 1-3 spell of your choice. In addition, you may use counterspell to counter some innate magical abilities of non-humanoid creatures. When a creature uses a magic "spell-like ability" you can use a reaction to cast counterspell, the targeted creature must make a constitution saving throw against your spell save DC. If the creature fails, the magic fizzles and the ability does not happen.

Improved Familiar Connection

Beginning at 10th level, the connection between you and your familiar strengthens. While your familiar is on the same plane as you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses. (Your familiar still must be within 100 feet of you to use a spell or cantrip through it.) In addition, when your familiar is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead take no damage if it succeeds on the saving throw, and only half damage if it fails.

Monster Control

By 14th level, you have learned what makes monsters tick. You learn the spell hold monster. If you already know it, you learn a different level 1-5 spell of your choice. In addition, you may cast hold monster on non-humanoid creatures at 7th level once per day without using a spell slot.

Comments

Posts Quoted:
Reply
Clear All Quotes