Base Class: Wizard
"In the margins of existence, between the known and the forgotten, lies the unwritten record of reality itself. Those who dare to inscribe their will upon these hidden pages become more than scholars—they become architects of the unseen.
Wizards of the School of the Unwritten are seekers of knowledge beyond the bounds of common understanding. They delve into the secret lexicons of creation—fragments of hidden truth whispered by half-remembered gods, etched into the edges of the world.
Where other mages specialize in raw elemental might, you are a subtle innovator, weaving runes, glyphs, and illusions to solve the unsolvable. Your magic is not merely a tool of destruction; it is a key to exploration, diplomacy, and survival.
To you, reality is a manuscript—one whose margins can be annotated, footnoted, and, in moments of true brilliance, gently corrected.
Forbidden Codex
create a forbidden codex by binding your soul and a contract into your spell book this creates a living tome. this tome has 3 effects and 3 ability's that can be used the effects are as follows. The book records everything you see or hear. It can whisper knowledge or secrets into your mind. and You can consult the Codex for advantage on Arcana or History checks (1/rest).
Recall Knowledge: When you make an Intelligence (Arcana, History, Investigation, Religion) check, you can roll with advantage. You can use this feature a number of times equal to your proficiency bonus per long rest.
Guided Rituals: You can cast the following spells as rituals, even if you don’t have them prepared:
- Detect Magic
- Identify
- Comprehend Languages
- Unseen Servant
- illusory script
- alarm
- magic mouth
- water breathing
Manifested Study: As an action, you can draw an inanimate, nonmagical object you have seen in your Codex and conjure it into being in an unoccupied space within 5 feet. The object must be no larger than 3 feet on a side and weigh no more than 10 pounds. It radiates faint magic, lasts for 1 hour, or until it is used as a weapon or tool (at which point it crumbles into harmless motes of ink and light).
Glyph of Passage
You can inscribe a glyph that aids movement and exploration.
When you finish a long rest, you can prepare a Glyph of Passage on a surface or object within 5 feet. While within 30 feet of the glyph, you and your allies gain one of the following benefits (choose when you create it):
Safe Passage: Ignore difficult terrain.
Stealth: Gain advantage on Dexterity (Stealth) checks to move quietly.
Endurance: Gain advantage on saving throws against exhaustion.
swift: gain 10ft of movement speed.
The glyph lasts until you create a new Glyph of Passage or until you finish your next long rest.
Prepared Expedient
Your Codex allows you to prepare solutions in advance.
When you finish a long rest, choose two of the following runes:
Sheltering Rune: As an action, you can create a 10-foot radius dome of force that shelters you and your companions. It functions as Leomund’s Tiny Hut but is visibly runic in design. You can do this once per long rest.
Translation Rune: You can touch a surface covered in writing and instantly comprehend the text as if under Comprehend Languages. This doesn’t require a spell slot or ritual time. Unlimited uses.
Preservation Rune: As a reaction, when you or an ally you can see takes damage, you can grant resistance to that instance of damage. You can do this proficiency bonus times per long rest.
Anchoring Rune: You and any number of creatures you choose within 10 feet cannot be teleported unwillingly for 1 hour. Once per long rest.
Librarian’s Insight
Your study of hidden knowledge grants supernatural foresight.
You gain the following benefits:
-
When you make an Intelligence or Wisdom check related to exploration, hidden objects, traps, or magical phenomena, you can add your Intelligence modifier as a bonus.
-
You always know which way is north and the time of day.
-
As a bonus action, you can ask the Codex a question as if casting Augury. You can do this once per short rest.
-
When you cast Identify, you also learn whether the item is cursed.
Unwritten Mastery
You become a true archivist of the unseen.
You gain the following benefits:
-
Unravel Illusions: You automatically recognize illusions within 30 feet unless they are cast using a spell slot of 7th level or higher.
-
Secret Paths: You can cast Teleportation Circle once per long rest without using a spell slot or material components.
-
Perfect Recall: You can perfectly remember everything you have seen or heard within the last year.
Comments