Barbarian
Base Class: Barbarian

Those who follow the Path of the Drunkard express their rage through the usage of potent alcoholic substances that they imbibe and abandon. 

Level 3: Bathing in Mead

 When you choose this path at 3rd level, you gain proficiency in brewer's supplies, if you do not already have it, and you gain the ability to craft a new type of mead known as the Dragon's Brew. You can create a number of Dragon's brew vials equal to your constitution modifier + half your barbarian level, rounded down.

A vial of Dragon's Brew can be crafted over the course of 4 hours, but requires several days to properly ferment, as well as an amount of gold to purchase the ingredients, as shown in the Dragon's Brew table.

DRAGON'S BREW: 

Green Brew: Fermentation: 2 Days / Brewing DC: 8 / Material Cost: 5 GP / Damage: Poison / Condition: Poisoned / Area of Affect: 15ft cone (Con Save)

Yellow Brew: Fermentation: 3 Days / Brewing DC: 9 / Material Cost: 15GP / Damage: Thunder / Condition: Deafened / Area of Affect: 15ft cone (Con Save)

Black Brew: Fermentation: 4 Days / Brewing DC: 10 / Material Cost: 10GP / Damage: Acid / Condition: Blinded / Area of Affect: 5 by 30 ft line (Dex Save)

Red Brew: Fermentation: 6 Days / Brewing DC: 12 / Material Cost: 20GP / Damage: Fire / Condition: Frightened / Area of Affect: 15ft cone (Dex Save)

Blue Brew: Fermentation: 8 Days / Brewing DC: 14 / Material Cost: 30GP / Damage: Lightening / Condition: Stunned / Area of Affect: 5 by 30 ft line (Dex Save)

White Brew: Fermentation: 10 Days / Brewing DC: 16 / Material Cost: 35GP / Damage: Cold / Condition: Paralyzed / Area of Affect: 15ft cone (Con Save)

Purple Brew: Fermentation: 5 Days / Brewing DC: 13 / Material Cost: 50GP / Damage: Psychic / Condition: Charmed / Area of Affect: 15ft cone (Wis Save)

Orange Brew: Fermentation: 9 Days / Brewing DC: 11 / Material Cost: 70GP / Damage: Radiant / Condition: Blinded + Frightened / Area of Affect: 5 by 30 ft line (Dex Save)

Brown Brew: Fermentation: 7 Days / Brewing DC: 15 / Material Cost: 80GP / Damage: Necrotic / Condition: Exhaustion +1* / Area of Affect: 15ft cone (Con Save)

Gray Brew: Fermentation: 11 Days / Brewing DC: 17 / Material Cost: 100GP / Damage: Force / Condition: Incapacitated + Prone / Area of Affect: 5 by 30 ft line (Str Save)

*A Note on Brown Brew:

The Brown Dragon's Brew, for the purposes of Liquor is Quicker, inflicts 1 level of exhaustion during the initial failed save only; in order to inflict additional levels of exhaustion, you would need to use the feature multiple times. 

 

Honeyed Strikes

Starting when you choose this path at 3rd level, you can use a bonus action to use one of your Dragon's Brew vials. If you do so, until the end of your next turn, you apply your Strength modifier.

If you do so while raging, you can also blow a spray of alcohol across your weapon. Until the end of your next turn, your melee weapon attacks deal an additional 1d6 of the type associated with that Dragon's Brew colour. This damage increases to 1d8 at 10th level and to 1d10 at 17th level. 

Hair of the Dog

Beginning at 6th level, your copious alcohol use has forever changed your body, making you immune to disease and poison and granting you resistance to acid damage. 

Liquor is Quicker

Starting at 10th level, you have gained the ability to project a cloud of alcoholic vapor. After consuming Dragon's Brew, you can use your action to spew forth a fog in a 15 foot cone, the effects of which are determined by the type of Dragon's Brew consumed. 

Each creature in the cone must make a Constitution saving throw (DC equal to 8+ your proficiency bonus + your Constitution modifier) or suffer the effects of the Dragon's Brew (as shown in the table)  for 1 minute. A creature can repeat the saving throw at the end of each of it's turns ending the condition on a successful save. 

Voluntary Madness

Beginning at 14th level, the staggering amounts of alcohol you have consumed has altered your flesh, making it more volatile while also making you more dangerous. When you use Dragon's Brew, you gain resistance to the damage type and immunity to the condition associated with that Dragon's Brew for 1 minute. 

Additionally, you can use a bonus action to exhale destructive energy. Each creature in the exhalation must make a saving throw, the type of which is determined by the type of Dragon's Brew. The DC for this saving throw equals to 8 + your constitution modifier + your proficiency bonus. A creature takes 4d12 on a failed save, or half as much on a successful one. 

Once you have used this feature a number of times equal to half your Barbarian level, rounded down, you cannot use it again until after completing a long rest.