Base Class: Warlock
Either through years of heavy drinking, or after a one night bender, The Jager Master speaks to you offering a deal to grant you power. The Jager Master only asks you to drink and share drinks with others. The more alcohol you consume the more powerful you become.
Jager Master Expanded Spells
1st Level: Tasha's Hideous Laughter, Chromatic Orb
2nd Level: Blur, Prayer of Healing
3rd Level: Stinking Cloud, Blink
4th Level: Confusion, Locate Creature
5th Level: Dominate Person, Mislead
Alcohol Level
When you consume an alcoholic beverage, your alcohol level increases by 1 (or more, up to the DM). The Alcohol Level is reduced to 0 after a short or long rest. Even though you become more powerful with alcohol you still have a limit. The max Alcohol Level you can handle is equal to CHA Modifier + Warlock Level. If alcohol is consumed when the Alcohol Level is maxed out then no Alcohol Level is gained.
Party Foul
Starting at level 1, when your alcohol level reaches 3, you can vomit acid in a 5 foot by 10 foot line. The line increases by 5 feet for every 3 alcohol levels above the 3rd level (For example with an alcohol level of 6 the line is 5 feet by 15 feet. At alcohol level 9 the line is 5 feet by 20 feet.). Each creature in the area of the vomit must make a DEX saving throw (DC of the throw is 8 + CHA Modifier+ Proficiency). On a failed save the creature takes 2d6 damage on a failed save and half as much on a successful save. Damage increases to 3d6 at level 5, 4d6 at level 10, and 5d6 at level 14. After performing this ability your alcohol level is reduced by 3.
Beer Jacket
Starting at level 6 when enough alcohol is consumed, your body becomes numb and melee attacks no longer affect you normally. When your Alcohol Level reaches 5 you become resistant to Cold, bludgeoning, piercing, and slashing melee damage.
Rally Back
Starting at level 10, drinking alcohol rejuvenates you slightly. When you increase your Alcohol Level you gain Temporary Hit Points equal to your Alcohol Level.
Always Drunk
Starting at level 14 you can become drunk almost at will. You are able to use a bonus action to immediately raise your Alcohol level to 10.
Previous Versions
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