Base Class: Wizard
The Order of Force wizard knows that when it comes to battle, force damage is the best way to overcome all resistances. To this end, the Order of Force seeks to modify their spells to cause force damage instead of the normal damage. The specialization also allows them to move opponents when causing damage and eventually make better use of the telekinesis spell and their shield ability.
Level 3: Force substitution.
An Order of Force wizard can prepare one spell per spell level including cantrips to deal force damage. Once the spell is prepared this way, it can no longer deal the original damage type. For example, a fifth level wizard many prepare one cantrip, one 1st level spell, one 2nd level spell, and one third level spell that will now do force damage instead of the original damage.
Level 3: Force Sculpt Spells
At 3rd level, you can create pockets of relative safety within the effects of your force spells. When you cast a force damage spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell's level. Those allies automatically succeed in their saving throws. If the saving throw results in half damage, the ally takes no damage instead.
Level 6: Empower Force damage
Beginning at 6th level, you can add your Intelligence modifier to one damage roll of any wizard force spell.
In addition, if a large target or smaller fails a saving throw, they are also moved 10’ directly away from the source of the damage. Spells that do not have a saving throw also move a large or smaller target 10’ away from the source of the damage. Force spells that have a center of effect such as a fireball (Force substituted) cause the creature to move away from the center of the area of effect.
Level 10: Improved Telekinesis
Beginning at 10th Level, you know the telekinesis spell and always have it prepared. All aspects of the spell are doubled including range, size, duration, and speed of movement. In addition, if cast on a creature, you can forego movement and cause force crushing damage equal to 5d8. If cast on an object, you can make a telekinetic attack with it causing 6d8 bludgeoning, piercing, or slashing damage. Upcast: An additional creature/object can be affected for every additional level.
Level 14: Shield of Force
Starting at 14th Level, you can create a force field around the wizard as an action. This is an equivalent of a wall of force spell with the exception that the shield moves with the caster and has a 10' radius or hemisphere. This power can be used once per long rest.
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