Sorcerer
Base Class: Sorcerer

 

Sorcerer Level

Features

3rd

Fiendish Spells, Hellish Ancestor

6th

Blessed With Hellfire

14th

Hellfire Grasp

18th

Devil’s Fury

Fiendish Spells

You learn additional spells when you reach certain levels in this class, as shown below. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.

Sorcerer Level

Spells

3rd

Hellish Rebuke, Burning Hands, Darkness, Ray of Enfeeblement

5th

Bestow Curse, Fireball

7th

Blight, Wall of Fire

9th

Contagion, Immolation

Hellish Ancestor

At 3rd level, the magical blood of your fiendish ancestor attunes you to fire. You gain the following benefits:

  • You can speak, read, and write Infernal
  • You learn produce flame and control flames. These don’t count against the total number of cantrips you know.
  • You can see normally in darkness, both magical and nonmagical, to a distance of 60 feet.

Blessed with Hellfire

Beginning at 6th level, the fires of Hell burn in your soul. When you cast a spell that deals fire damage, you can add your Charisma modifier to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to cold, fire, and poison damage for 1 hour.

Hellfire Grasp

When you reach 14th level, you learn to bind your foes with chains of hellfire. As an action, you conjure chains of hellfire that last for 1 minute or until you lose concentration. When you use this feature and as an action while the chain endures, you can make a ranged spell attack against a creature you can see within 30 feet. On a hit, the target takes 6d6 fire damage and is restrained. While a creature is restrained in this way, you can’t target another creature with this feature. A creature restrained in this way takes 2d6 fire damage at the beginning of its turn and can use an action to make an Athletics (Strength) check against your spell save DC to escape the chain’s grasp.

Once you use this feature, you can’t do so again until you finish a long rest or spend 4 sorcery points to use it again.

Devil's Fury

When you reach 18th level, you can harness the fury in your soul to lash out at your enemies. You can cast hellish rebuke and scorching ray at their lowest levels without expending spell slots.

Additionally, any spell or effect you create ignores resistance to fire damage.

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