Base Class: Warlock
For better or worse, you you have made a deal with me Halifax, the God of Hedrons and seller of potions as well as other trinkets and baubles to suit your needs... and mine. In return for your servitude co-operation, I have Halifax has granted you access to a portion of my his world altering abilities for a price. As your journey continues once a week, your power over the imaginary world you traipse around in world around you shall only grow ,if I allow it. When you cast your spells, ensure you check the corrseponding box they may manifest in ways befitting my personal touch the enity to which the deal was made. Describe your magic magnificently, like those people in the box you so adore. Remember traveller, all deals are binding and everything has a price.
Required Spell List
Your servitude to deal with me Halifax forces you to lets you choose from a required an expanded list of spells when you learn a warlock spell. The following spells are not added to the warlock spell list for you. They shall be chosen when available... or else.
My The God of Hedrons required Expanded Spells
| Spell Level | Required Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Lucky are you?
Starting at the beginning 1st level, your manipulation of those little rocks luck begins to manifest due to your servitude connection to me Halifax. You are "gifted" gain the Lucky Feat. However, instead of having 3 chances to change your fate Luck Points per button press Long Rest, you have a number of chances to change your fate Luck Points equal to that little number in a box that goes up over time your proficiency bonus. Do track this yourself, I am not your keeper.
Something from the Cart?
At the point where most people quit 6th level, you have "learned" learned ways to give me trade your spell slots magical capibility for more chances to not mess up Luck Points. As a tiny fragment of six seconds Bonus Action, you may sacrifice expend one of your warlock spell slots place a mark in that box! to gain a number of chances to not mess up Luck Points equal to half that spell slots level, rounded up. Thank you for the meal...
Time to share?
Starting at the point where I am surprised you are still here 10th level, you have "learned" learned how to finally play nice with others extend your luck to other imaginary people others. When an unwitting accomplice ally within six squares 30 feet of you rolls the shiny rocks makes an attack roll, ability check or saving throw, you may if I allow it expend two chances to not mess up Luck Points to roll an additional dodecahedron d20 and choose their fate which one to use for the roll, no quick thought reaction required. Remember, the choice is yours, not theirs.
Just. Help.
At 14th level, you... you... you... you...
Ahhhh, much better. If you have gotten this far, you have managed to impress me greatly. A feat very few tend to accomplish sadly. As a reward for your... faithful service, I shall allow you to ask me on the rare occasion to Just. Help. Now of course, you can ask if you so desire, but whether or not I answer is not up to me, but to the giant behind the screen over there. Or so they think.
You may be wondering how often you may ask? Well I'm sure you will figure it out. Until... next... time...
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