Base Class: Paladin
An Oath of the Scorchsong Paladin is not trained to dance with fire, instead they are forged by a roaring flame and chosen by the sun itself
Level 3: Oath of Scorchsong Spells
Your oath infuses you with flames and grace. When you reach a Paladin level specified in the Oath of Scorchsong Spells table, you thereafter always have the listed spells prepared.
| Paladin Level | Spells |
|---|---|
| 3 | Burning Hands, Searing Smite |
| 5 | Flaming Sphere, Moonbeam |
| 9 | Beacon of Hope, Fireball |
| 13 | Wall of Fire, Fire Shield |
| 17 | Hold Monster, Flame Strike |
Level 3: Crimson Rite
You are blessed by the sun of your ancestors and gain the ability to imbue your weapon with your ancestors' flames
As a bonus action, your weapon ignites with Pyro elegance for 1 minute:
- Your melee weapon attacks deal additional fire damage equal to your Charisma modifier.
- When you hit, you may cause the target to emit a pulse: enemies within 5 feet take Charisma modifier fire or radiant damage (your choice), once per turn.
- When you hit a creature with a melee weapon, as part of that action, you may choose to mark an enemy with a "Flamebound" mark. The next time they take fire damage, they take an extra 1d10 fire damage and the mark disappears. You may use this ability up to equal your proficiency bonus.
Level 3: Crimson Catalyst
When you first set off into your journey, you are given a melee two-handed weapon to aid you. This sacred weapon is imbued by the flames of your planet's sun.
At level 7, 15, and 20 you may upgrade your weapon by going on an adventure to meet with other realms' suns and asking them to imbue their flames into your weapon.
Level 7: Aura of The Eidolon
As the blessings grow deeper, your ancestors' flames grow louder and more vicious, it begins to affect those around you. You radiate your burning presence:
- Once per turn, allies within 10 ft add your Charisma modifier to fire damage they deal.
- Enemies that start their turn in your aura take fire damage equal to your charisma modifier.
- At 7th level, When dealing fire damage, if your die rolls a 1 or a 2, you may choose to reroll the damage but must use the new roll
Level 15: Dance of The Scorchsong
After years of combat with your flames, you gain more control and now dance with their radiant flow as you feel years of past fighters bless you with their strength. Your flames now help protect you from those who wish to hurt you:
- If you cast a spell that deals fire damage, you gain thp equal to spell level spent*d8 until the start of your next turn.
- When you deal fire damage, you can choose for it to be radiant instead.
Level 20: Avatar of The Pyrograce
You have gained the trust of your ancestors as they pour all of their strength and knowledge into you, flames now roaring. You become the myth. A god-on-wheels. As a bonus action, you ignite your divine core and transform.
Your Crimson Rite ignites in flames as it turns into something much brighter. As a bonus action, when you activate your crimson rite you also gain the following benefits:
- You are resistant to fire and radiant damage, if you would already have resistance then you instead become immune
- You sprout burning spectral wings and gain flying speed 60 ft.
- You can walk or ride across any surface.
- When dealing fire and radiant damage, if your die rolls a 1 or a 2, you may choose to reroll the damage but must use the new roll
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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7/12/2025 1:47:36 PM
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7
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1
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5.5e
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Coming Soon
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