Base Class: Barbarian
This is a subclass that weaponizes health and hit dice. Making the character a weapon to be aimed at the enemy.
Wade Through Blood
When you choose this path at 3rd level, you rip life and blood from yourself and those around you. While raging, when you hit a creature with a melee attack, you, the target, and each creature within 5 ft. of the target take necrotic damage equal to your constitution modifier. While bloodied you ignore this damage, otherwise the damage done to you cannot be reduced.
Sanguine Guard
Once you reach 6th level, while fighting, your blood can harden to protect you. If you are hit by a melee attack while you’re bloodied, you can use your reaction to spend any number of hit dice up to your rage damage bonus to reduce the damage by the number rolled plus your Constitution modifier.
Bloody Restoration
At 10th level, life returns to your veins in greater quantity and speed. Whenever you would regain hit points from any source, double the number of hit points that you regain. Also, once per day when you finish a short rest you can regain hit dice equal to your Constitution Modifier.
Sanguine Rend
At 14th level, your blood tears through armor and flesh with gory ferocity. When you hit with a melee attack, you can expend a number of hit dice up to your Constitution modifier to deal necrotic damage to the target, in addition to the weapon’s damage. The extra damage is 1d12 for each hit die spent.
Previous Versions
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