Paladin
Base Class: Paladin

Tenets:

Justice: Justice for all - I am not the one to judge, that is not my place, the final judgement is that of the Gods and thus I must make them see what their own actions can cause.

Equality: Equality for all - My friends deserve to live, I deserve to live, therefore my enemies deserve to live too. Even those I don't like or don't know deserve to live, no matter how angry I am.

Withstand:  I must withstand the darkness within me - there is more darkness in me than the average person so I must not use any dark means/spells and I must not kill.

Educate: I must educate those around me and teach people around me to survive the dark times.

Love: I know that people want love and therefore look for ways to change their negative emotions into positive ones.

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of The Reapers Spells table. See the Sacred Oath class feature for how oath spells work.

Paladin Level Spells
3rd command, comprehend languages
5th enhance ability, protection from poison
9th dispel magic, crusader's mantle
13th confusion, death ward
17th dispel evil and good, geas

Channel Divinity

If an ally that you can see within 60 feet is the target of a melee or ranged attack, you can use your reaction to teleport to your ally's space and cause your willing ally to teleport into your space. You then become the target of that attack and reduce any damage taken as a result of that attack by half.

Aura of Light

Starting at 7th Level, you can empower those within 10ft of you with the ability to withstand the Frightened or Charmed conditions from Evil aligned creatures.

At 18th Level, this increases to 30ft.

Undying Light

When you are reduced to 0 Hit Points and not killed outright, you can drop to 1 Hit Point instead, and you regain a number of Hit Points equal to three times your Paladin level. Once you use this feature, you can’t do so again until you finish a Long Rest.

As an action, you can cast this option on a willing Ally within 30ft of you. If the Ally is not willing, you still lose the spell slot.

Mark of the Reaper

At 20th level, you can call to a guardian of your choice who will aid you with their powers:

Arukis: If you fail a Death saving roll, you can choose to add [roll]1d4[/roll] to your next attempt.

Sarakin: You have advantage on Charisma saving throws.

Jandlhyon: Once per long rest you can remove all conditions from up to 5 targets (including yourself) within 30ft of you. 

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