Wizard
Base Class: Wizard

The Spellblade subclass for a Wizard focuses on blending arcane mastery with martial prowess, allowing wizards to become adept warriors as well as powerful spellcasters. Instead of solely relying on casting spells from a distance, Spellblades engage in close combat, using their weapons as conduits for magical energy.

Martial Spellcraft

Your training blends swordplay and spellwork.

  • You gain proficiency with light armor and one-handed melee weapons (e.g., shortswords, scimitars, longswords, war picks, battleaxes, etc. DM’s discretion).

  • You can use Intelligence, rather than Strength or Dexterity, for attack and damage rolls with one-handed melee weapons you're proficient with.

Martial Strike

When you cast a cantrip, you can make one weapon attack as a bonus action on the same turn.

Arcane Infusion

You've learned to empower your weapons with arcane energy.

  • As a bonus action, you can infuse your weapon with elemental magic. Choose fire, cold, lightning, necrotic, or force damage.

  • For the next minute (10 rounds), your weapon attacks deal an additional 1d6 damage of the chosen type.

  • You can use this feature 2 times per long rest.

Spell Parry

You use your blade to manipulate magical energy defensively.

  • While wielding a one-handed melee weapon, you can use your reaction to reduce damage from a spell you can see targeting you by an amount equal to your Wizard level + your Intelligence modifier.

  • If the damage is reduced to 0, you can absorb the energy, gaining temporary hit points equal to your Intelligence modifier.

  • You can use this feature Intelligence modifier times per long rest (minimum 1).

Arcane Strikes

You strike with pure spellforce, combining your arcane and martial prowess.

  • When you take the Attack action, you can replace one weapon attack with the casting of a cantrip or a spell of 1st-level that has a casting time of 1 action.

  • When you use this feature, you do not provoke opportunity attacks until the end of your next turn.

  • Once per turn, when you hit a creature with a weapon attack, you can cause an arcane explosion that deals force damage equal to your Wizard level + your Int. Modifier, to the target and each creature of your choice within 10 feet of it. You can use this once per turn.

School Of Spellblades Image

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