Base Class: Barbarian
This barbarian path can be best described as a fierce style that emulates the pride and might of a dragon. Users of the Path of the Drakeblood are fierce fighters that crush and pulverize their enemies with raw strength, guided by the wrath of a dragon spirit surrounding them. Very few have ever lived to see this path used at its full potential.
Drake Stance
Starting at 3rd level, your limbs are surrounding by the aura of a mighty dragon. when you damage a target with an unarmed strike or weapon attack, you can change the damage type to fire, cold, or lightning
Drakes Breath
Also at 3rd level, when you take the Attack action on your turn, you can replace one of the attacks with a burst of draconic energy in either a 15-foot cone or a 30-foot line that is 5 feet wide (your choice). Choose a damage type: fire, cold, or lightning. Each creature in the area must make a Dexterity saving throw against your barbarian save DC, taking damage of the chosen type taking 2d6 on a failure, or half as much damage on a success. You can do this a number of times equal to your Constitution Modifier
At 5th level this becomes 2d8, At 11th 3d10 and at 17th 3d12
Thunderous Leap
At 6th level, you gain the blinding speed of a dragon. As a bonus actions a number of times equal to your proficiency bonus, you can teleport up to 30 feet toward a point you can see and gain advantage on your next attack. You regain all uses on a long rest
Conqueror of Three Worlds
At 11th level, you are able to emit a larger blast of draconic energy.
As an action, you can hit the ground, where it erupts everything around you with energy for a brief but deadly instant.
Any creature of your choice within 20 feet of you must make a Dexterity saving throw against your Fury save DC. A creature takes fire, thunder, or lightning damage equal 2d10 plus your con mod on a failed saving throw, and half as much damage on a successful one.
This increases to at 16th level becoming 3d10
You can do this a number of times equal to your proficiency bonus per long rest
Dragon Emperor
At 14th level, when you enter into your frenzy using your rage, you surround yourself with an aura of draconic spirit energy for 1 minute. You shed bright light in a 30-foot radius and dim light for an additional 30 feet from this aura. You can extinguish or restore the light as a Bonus Action. You gain the following abilities while this effect is active:
-
If an enemy you can see hits you with an attack within 30 feet, you can use your reaction to deal a 1d12 damage in fire, cold, or lightning damage to them.
-
When you damage a creature with your Dragon's breath, the energy clings to the target if they failed the save. At the start of each of the creature’s turns, it takes damage of the type dealt equal to your rage damage bonus number of d4s. At the end of its turn, the creature can repeat the save, ending the effect on itself on a success.
Drake Tounge
You learn the language of the dragons, if you already know draconic you my choose another language
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/14/2025 4:21:06 PM
|
1
|
1
|
--
|
Coming Soon
|
Comments