Base Class: Barbarian
You are a member of the esteemed valterian tribe. Read sword kings survival story if you want more lore.
Level 3: Aura
You gain aura points equal to your level times your Constitution modifier and aura dice which dictates how much damage your aura will deal. Once per turn you can expend one aura point to imbue your melee attacks with aura causing them to deal extra damage equal to your aura dice.
Aura dice:
Lvl 3 - 1d4
Lvl5 - 1d6
Lvl7 - 1d8
Lvl9 - 2d4
Lvl11 - 1d10
Lvl13 - 1d12
Lvl15 - 2d6
Lvl17 - 1d20
Lvl20 - 2d10
Level 6: Cross impact
You combine two slashes and a stab infused with aura to create a devastating attack that deals 6d6 slashing damage plus three rolls of your aura dice. This attack is very draining so you can only use it a number of times equal to your proficiency bonus and you regain all expended uses of cross impact after a short rest.
Level 10: Aura sword
You densify the aura on your weapon to the point that it crystalizes this process expends five aura points but in return it deals double the damage of normal aura attacks and is maintained without regular use of aura.(your aura sword breaks after 1d20 rounds determined when you activate it).
Level 14: Fighting Valterian
You expend 40 aura points to turn your rage into fighting valterian while in this state you gain plus 10 to all Strength, Constitution and Dexterity rolls, and you gain plus 5 to your armor class and you are imune to being charmed, prone, paralyzed, poisoned, stunned, incapacitated, unconscious, or dead.(Fighting valterian ends after 1d20 rounds ( roll with advantage. ))
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