Base Class: Warlock
You have made a pact with … something… something that lives in the forest or perhaps you made a pact with the forest itself. Maybe the forest wants protection from those who would chop down trees and harvest materials or perhaps it wants to cause an arboreal Armageddon, for the trees to reclaim civilization. Truthfully you don’t know what it wants, all you know is that the pact you made allows vegetation to bend to your will.
What would be willing to make a pact with you? Better left unsaid.
Expanded Spell List
The forest lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
|
Spell Level |
Spells |
|
3rd |
Speak with plants, Plant GrowthEntangle, Goodberry, Bark Skin |
|
5th |
Grasping Vine, Conjure Woodland Beings,Spike Growth, Bark Skin |
|
7th |
Tree Stride, Animate Dead |
|
9th |
Transport via plants, Wall of Thorns |
Level 3: Potent Toxins
At 3rd level you use the plant's most powerful defense as your weapon. All spells from your expanded spell list that do damage now deal an additional 1d8 poison damage.
When using a spell that does poison damage; if the target has a resistance or immunity to poison damage it must make a constitution saving throw, if lower than your charisma stat, the target is dealt poison damage anyway and inflicted with poisoned condition. (does not work is target is celestial, fiend, undead or a construct)
If you are hit with poison damage yourself, you will gain hit points instead of losing hit points( cannot be more than maximum hit points)
Level 6: Carnivorous Plants
At 6th level you can call to the poison that circulates through the veins of those who oppose the forest. You can use a bonus action to trigger one of the following effects with the poison of enemies within 20 feet of you or a plant.
- Consume poisoned condition of enemies to add a level1-6 spell slots to use on your next turn (1 poisoned consumed = 1 spell slot to use until you short rest)
- Trigger an explosion dealing 1d12 poison damage to poisoned enemy and spreading poison condition to any enemy in 30 feet
- Roll 1d8 and gain that much in temporary hit points from each enemy inflicted with poison
Level 10: Vicious Roots
At 10th level you can reach out to all plants around you, and they bend to your will. Plants that you can see are under your control and will do whatever you command. During combat plants within 50 feet of you can attack dealing 1d8 piercing and poison damage or a ranged attack up to 40 feet dealing 1d8 bludgeoning and poison damage.
Level 14: Avatar Silvae
At 14th level you can feel the plant life call to you, ready to give you even more power. As an action you can take on a new form, abandoning your flesh for 1 hour. You have wings made of leaves giving you a 50 foot flight speed and leave a cloud of toxic spores dealing 1d8 poison damage in your trail, you grow antlers made of branches inflicting fright to all enemies within 20 feet of you that roll a wisdom saving throw lower than your charisma. Your skin is now made from tree bark granting 30 extra hit points. Your blood is replaced with sap granting your poison extra potency add an extra 2d8 poison damage to all attacks and spells that deal poison damage.
Once you use this feature, you can't use it again until you finish a short or long rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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6/30/2025 12:42:49 AM
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11
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3
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7/3/2025 10:29:36 PM
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11
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1
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1
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Coming Soon
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7/14/2025 3:22:03 AM
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11
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1
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Coming Soon
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7/15/2025 12:25:06 AM
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11
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2
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1.5
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Coming Soon
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