Sorcerer
Base Class: Sorcerer

With the ending of the Last War the Twelve Houses and even some independent scions, excoriates, and foundlings have been exploring new ways of directly channeling the powers of their Mark. This has lead to specialists known collectively as Dragonmark Adepts.

Each of the twelve normal marks and those bearing an aberrant mark have their own sorcerous origin option.

Level 1: Aberrant Magic

• You learn the spells granted by your Aberrant Dragonmark feat as additional sorcerer spells known. When you cast your Aberrant Dragonmark's 1st-level spell using that feat, it is cast as if you expended the highest sorcerer spell slot available to you, to a maximum of 5th level.

• You may use Constitution as the spellcasting ability of your Sorcerer spells, any time you would use your Charisma modifier for a Sorcerer class feature, spell, or Metamagic you may use your Constitution modifier instead. 

• When your Spellcasting feature lets you learn or replace a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the sorcerer or warlock spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you.

• Your Sorcerer spells do not require components to cast.

Level 1: Deviant Sorcery

You can expend one or more hit dice through the power of your mark to enhance your sorcerer spells in the following ways:

• You can expend a number of hit dice equal to the spell's level in place of a spell slot to cast a sorcerer spell of 1st level or higher.

• You can expend one or more hit dice in place of sorcery points to apply a metamagic option you know to a sorcerer spell you cast.

When you expend hit dice in this manner roll each die:

  Total all of the hit dice with an even number result, you gain a number of temporary hit points equal to double the total.

  For each odd number rolled on a hit die you may choose one creature within 30 feet of you, that creature takes force damage equal to double the number rolled. If no other creatures are in range, you take the damage.

Abnormal Endurance

When you finish a short rest you regain 1 hit die, and you can expend any number of sorcery points to regain additional hit dice equal to the number of sorcery points expended. When you finish a long rest you regain all your spent hit dice.

Greater Aberrant Mark

Mark feature Your aberrant dragonmark grows in size and power granting you the following benefits:

• The hit dice from your sorcerer class increase from a d6 to a d8. If you use the average method of determining hit points this also has the effect of increasing your hit point maximum by 14. If you roll hit points, you may choose to reroll your hit points from previous levels or to keep your current total.

• You gain one feat of your choice

Aberrant Boon

Your Constitution score increases by 2, and your maximum for that score increases to 24.

In addition, you gain an epic boon of your choice from those presented in Chapter 7: Other Rewards of the Dungeon Master's guide.