Ranger
Base Class: Ranger

Tinker’s Instinct 

  •  
     
    At 3rd level you receive
    -After choosing this class you craft your first bolt caster the number to use by rolling on the chart below to determine the starting bolt caster you receive, this is crafted free of cost 

 -you are the only one proficient with this bolt caster  
-you gain proficiency with tinker tools and one other toolset 
Experimental builder when crafting a new bolt caster you have two options when doing so you can choose to pick your traits at a cost of 1000gp to craft this custom weapon or you can choose to roll on the table and create a weapon for 350gp  
When building a new weapon if you went with the rollable method you may re roll any trait if you succeed a tinker check of 10 plus half your level once per bolt caster 

Blot caster- a black powder or spring powered crossbow that shoots a modified bolt  

To hit - dex + proficiency  
Damage - dex modifier +type bonus 
Bolt caster are made by rolling on this table or by paying an increased amount for specific traits  
• Caster type 1d6, damage increases by one dice at level 5,10,15,20  

1-pstol - dual wield 
2-rifle - steady 
3-shotgun- menace  
4- shoulder mount - siege  
5- wrist mounted -  Concealable 
6- bladed - is also a simple or martial weapon of your choice  

Dual wield – use any one handed weapon  that lacks heavy property in addition to the caster  

Steady- add cover bonus to  hit bonus 

Menace- add too hit bonus to intimidation  

Concealable –advantage on rolls to hide this weapon 

Siege – double damage to structures 


  • Bolt type 1d4 
    1- spread -15ft wide cone damage 1d6 
    2- semiauto damage 1d8 
    3- line  damage 1d4 punches through a number of target equal to proficiency modifier plus class level 
    4-  lobbed -aoe 10ft diameter circle damage 1d6 
    • Range 1d10 times 10 
    • Chambers 1d8 this determines when you reload 
    • Miss fire roll 1d4 that number and under is the misfire for your bolt caster as well as determining what happens on a misfire tinker check of level  
    4-jams loss of attack 
    3- seized weapon use action to un jam 
    2- chamber fire all Chambers go off roll damage accordingly you take half  
    1-caster explodes in your hands you make a dex save vs number of loaded Chambers plus 10 on success take half the total damage of remaining shots can be repaired with an action and a tinkers check of half the damage

 
 
At 7th level you receive
you gain proficiency with all bolt casters 

 choose one of the following fighting styles 
-Sniper-your range with all boltcasters is increased by 5 times your wisdom modifier 
-Close quarters - while in combat if the target is within 5 times your wisdom modifier in ft from you the targets take your level in additional damage  
-Trick shot- your shots can now ricochet off stone or metal walls aswell as metal sheilds and armor if you so choose when aiming you can bounce the bolt of a number objects equal to your proficiency modifier 

 
At 11th level you receive
Tactical position while behind cover you gain a bonus to damage on first hit attack per turn equal to 3 times the cover bonus rounded up  
 

At 15th level you receive
Based on your 7th level choice you gain the following  
Sniper-while in the prone position you gain advantage on damage rolls with your bolt caster 
Close quarters-as a reaction to being hit by a melee attack you can move half your movement without provoking attacks of opportunity and take a full attack action 
Trick shot-when affected by disadvantage you receive an additional +5 to hit and damage  

Level 3: Field Engineer

-After choosing this class you craft your first bolt caster the number to use by rolling on the chart above to determine the starting bolt caster you receive, this is crafted free of cost

-you are the only one proficient with this bolt caster
-you gain proficiency with tinker tools
Experimental builder when crafting a new bolt caster you have two options when doing so you can choose to pick your traits at a cost of 200gp to craft this custom weapon or you can choose to roll on the table and create a weapon for 50gp both require raw material of metal or wood
When building a new weapon if you went with the rollable method you may re roll any trait if you succeed a tinker check of 10 plus half your level you can only do this once per bolt caster

Adaptive Gearset

you gain proficiency with all bolt casters 

 choose one of the following fighting styles 
-Sniper-your range with all boltcasters is increased by 5 times your wisdom modifier 
-Close quarters - while in combat if the target is within 5 times your wisdom modifier in ft from you the targets take your level in additional damage  
-Trick shot- your shots can now ricochet off stone or metal walls aswell as metal sheilds and armor if you so choose when aiming you can bounce the bolt of a number objects equal to your proficiency modifier 

Close Quarters

while in combat if the target is within 5 times your wisdom modifier in ft from you the targets take your level in additional damage  on the first attack of each turn

Sniper

your range with all boltcasters is increased by 10 times your wisdom modifier 
-

Trick Shot

your shots can now ricochet off stone or metal walls aswell as metal sheilds and armor if you so choose when aiming you can bounce the bolt of a number objects equal to your proficiency modifier

Level 11: Tactical position

while behind cover you gain a bonus to damage on first hit attack per turn equal to 3 times the cover bonus rounded up

Integrated Arsenal

Based on your 7th level choice you gain the following  
Sniper-while in the prone position you gain advantage on damage rolls with your bolt caster 
Close quaters-as a reaction to being hit by a melee attack you can move half your movement without provoking attacks of opportunity and take a full attack action 
Trick shot-when affected by disadvantage you receive an additional +5 to hit and damage

Close Quarters

as a reaction to being hit by a melee attack you can move half your movement without provoking attacks of opportunity and take a full attack action 

Sniper

while in the prone position you gain advantage on damage rolls with your bolt caster 

Trick shot

when affected by disadvantage you receive an additional +5 to hit and damage

Previous Versions

Name Date Modified Views Adds Version Actions
7/17/2025 4:09:34 PM
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