Base Class: Fighter
Clad in Heavy Armor, you are the Vanguard of War.
Level 3: Steel Behemoth
While wearing Heavy Armor, you can add your Strength modifier to Intimidation checks.
You gain a number of Titan Dice based on your Fighter level, The size and number of dice changes as you reach certain Fighter Levels. You regain two of your expended Titan Dice when you finish a Short Rest, and you regain all of them when you finish a Long Rest.
| Fighter Level | Die Size | Number |
| 3 | d8 | 4 |
| 5 | d8 | 6 |
| 9 | d8 | 8 |
| 11 | d10 | 8 |
| 13 | d10 | 10 |
| 17 | d12 | 12 |
Level 3: Shattering Strikes
Once per turn, when you score a hit with a melee weapon you are holding with both hands, you can expend one Titan Die. Roll the die separately and deal damage to the target equal to the number rolled plus your Strength Modifier. This damage is of the same type as the weapon's normal damage.
Level 7: Meteor Fall
Once per turn, when you take the Attack action, you may expend three of your Titan Dice to use this feature in place of one of your attacks. You must be holding a melee weapon with two hands to use this feature.
Each creature of your choice within 15 ft. of you must make a Dexterity saving throw, the DC equals 8 plus your Strength modifier and Proficiency Bonus. On a failure, the creature takes damage equal to three rolls of your Titan Dice and is knocked prone. On a success, the creature takes half damage and is not knocked prone. The damage type is the same as the weapon base damage.
Level 10: Shrug it Off
When you take damage while wearing Heavy Armor, you can take a Reaction to expend one of your Titan Dice. Roll the dice and reduce the damage taken by the number rolled plus you Strength modifier.
Level 15: Will-Breaker
Once per turn, when you land a Critical Hit using a Melee weapon that you are holding with two hands, you regain one expended Titan Dice.
As a Bonus Action you can expend two of your Titan Dice and unleash a powerful shout that shakes the enemy's morale and bolsters your allies. You and each creature of your choice within 30 ft. that can hear you gain THP equal to two rolls of your Titan Dice plus your Proficiency Bonus
Each creature of your choice within 30 ft. that can hear you must make a Wisdom save, the DC equals 8 plus your Strength modifier and Proficiency Bonus. On a failure, the creature has disadvantage on all attacks rolls and ability checks until the end of their next turn. Creatures immune to the Frightened condition are unaffected.
Level 18: Adamantine Body
While wearing Heavy Armor and not wielding a shield, you gain resistance to Bludgeoning, Piercing, and Slashing Damage.







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