Base Class: Fighter
BODY OF LIGHT
Beginning at 3rd, you are able to use your own body to pave the way in darkness. On your turn, you can illuminate your body (no action required), shedding bright light in a 10ft radius, and dim light 10ft beyond that. This light illuminates any darkness.
BRIGHT SHIELD
At 3rd level, you have learned to protect your allies wielding light itself. When a friendly creature you can see is hit by an attack, you can use your reaction to defend them with a shield of light. The target gains a +3 bonus to their AC until the beginning of your next turn, including against the triggering attack. You can use this feature a number of times equal to your proficiency modifier per short rest.
LIGHT OF HOPE
At 3rd level, you know the light cantrip and you can cast it without verbal or material components. Constitution is your spellcasting ability for this spell Additionally, if you target a weapon you're wielding with this cantrip, the weapon's damage becomes radiant for the duration of the spell, or until you let go of it.
INESCAPABLE DAWN
At 7th level, you cannot be blinded
In addition, You can cast the daylight spell a number of times per long rest equal to your proficiency bonus. Constitution is your spell casting modifier for this spell When you cast the spell with this ability, any creature of your choice in the radius of the light must make a Constitution saving throw when the spell is casted initially, or be blinded for 1 minute. An affected creature can repeat the saving throw at the end of each of their turn.
SHINING HEART
Beginning at level 10, the light that burns inside of you shelters you and others. You gain resistance to radiant and fire damage. As an action you can touch an ally and give them these resistances for 1 minute, it ends early if you use this ability on another creature.
IMPROVED BODY OF LIGHT
Starting at 15th level, your Body of Light feature dispels any magical darkness that comes in contact with the light, without requiring ability checks. In addition if an ally begins their turn in contact with the light you shed, they gain a number of temporary Hit point equal to your proficiency bonus.
BLAZING SUN
At 18th level you unleash the light in your body. You can cast the sunburst spell once per short rest, Constitution is your spell casting modifier for the spell
BODY OF LIGHT
Beginning at 3rd, you are able to use your own body to pave the way in darkness. On your turn, you can illuminate your body (no action required), shedding bright light in a 10ft radius, and dim light 10ft beyond that. This light illuminates any darkness.
Level 3: BRIGHT SHIELD
At 3rd level, you have learned to protect your allies wielding light itself. When a friendly creature you can see is hit by an attack, you can use your reaction to defend them with a shield of light. The target gains a +3 bonus to their AC until the beginning of your next turn, including against the triggering attack. You can use this feature a number of times equal to your proficiency modifier per short rest.
LIGHT OF HOPE
At 3rd level, you know the light cantrip and you can cast it without verbal or material components. Constitution is your spellcasting ability for this spell Additionally, if you target a weapon you're wielding with this cantrip, the weapon's damage becomes radiant for the duration of the spell, or until you let go of it.
Level 7: INESCAPABLE DAWN
At 7th level, you cannot be blinded
In addition, You can cast the daylight spell a number of times per long rest equal to your proficiency bonus. Constitution is your spell casting modifier for this spell When you cast the spell with this ability, any creature of your choice in the radius of the light must make a Constitution saving throw when the spell is casted initially, or be blinded for 1 minute. An affected creature can repeat the saving throw at the end of each of their turn.
Level 10: SHINING HEART
Beginning at level 10, the light that burns inside of you shelters you and others. You gain resistance to radiant and fire damage. As an action you can touch an ally and give them these resistances for 1 minute, it ends early if you use this ability on another creature.
Level 15: IMPROVED BODY OF LIGHT
Starting at 15th level, your Body of Light feature dispels any magical darkness that comes in contact with the light, without requiring ability checks. In addition if an ally begins their turn in contact with the light you shed, they gain a number of temporary Hit point equal to your proficiency bonus.
Level 18: BLAZING SUN
At 18th level you unleash the light in your body. You can cast the sunburst spell once per short rest, Constitution is your spell casting modifier for the spell






