Warlock
Base Class: Warlock

Gain powers from the shadowy patrons of the Shadowfell. Draw power from foes you have slain in the form of shadow soldiers ready to do your bidding. Become a successor candidate to the Monarch of Shadows by fulfilling their wishes, raising a shadow army, and claiming every bit of this shadowy new power you can.

Level 3: Monarch's Gift

When you reach 3rd level you gain the following features:

Shadow Extraction – Raising Fallen Enemies

  • Regular Shadows (Unlimited, CR 4 or lower): You can raise creatures as basic shadow soldiers (Shadow statblock from Monster Manual) when they die within 30 feet.
  • Special Shadows (Limited, CR 5 or higher): Attempt to raise stronger undead with an Arcana check (DC = 8 + creature’s CR).
  • Gravemound Awakening (Unlimited, CR 4 or lower): you can perform a one minute ritual per corpse and if successful you can raise an creatures as an basic shadow soldiers from a local graveyard, you must attempt an Religion check DC=8+CR. if failed then the ritual can't be performed on the body for 24 hours.
    • If performed in a small graveyard then roll 1d6 to determine how many shadows you summon
    • If performed in a medium size graveyard then roll 3d6 to determine how many shadows you summon
    • If performed in a large graveyard then roll 6d6 to determine how many shadows you can summon
    • If performed in either a huge graveyard or a mass grave then roll 1d100 to determine how many shadows you can summon
  • Success: The creature retains some abilities, becomes a shadow, and follows your orders.
  • Control Limit: You can command a number of Special Shadows equal to your Charisma modifier (minimum of 1).
  • Permanent Control: Special Shadows last indefinitely—they remain under your control until destroyed.

Shadow Storage

  • You gain extra-dimensional storage within your shadow, letting you store/retrieve weapons, armor, and small objects as a Bonus Action.
  • Storage Limit: Your shadow is roughly 2 feet square and 4 feet deep on the inside. Your shadow can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. Retrieving an item from your shadow requires a Utilize action as a Bonus Action.

Level 3: Monarch's Champion

When you reach 3rd level you gain the ability to summon your first and most Loyal Shadow Knight Igris.

  • Summon Igris: (1/Long Rest): As an Action, summon Igris within 10 feet of you. He fights alongside you until dismissed, reduced to 0 hit points, or until you take a long rest.
  • Telepathic Link: You can communicate telepathically with Igris within 100 feet.
  • Commanding Igris (Bonus Action): In combat, Igris shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the defender can take any action of its choice, not just Dodge.

Level 6: Monarch's Arsenal

You have proven to your shadowy patron that you are worth his time and effort. Due to this he has chosen to bestow a portion of his power upon you. At level 6 you can choose from among six of your patron's gifted powers. You gain additional options at levels 10 and 14.

Dagger Rush

When you take the attack action, you can make an additional melee attack as part of that action.

Dragon's Fear (1/Long Rest)

You attempt to frighten all enemy creatures within 30 feet of you. They must make a Wisdom save against your spell save DC or become frightened of you. If a creature fails the save by 5 or more, the affected creature falls prone and must use it's action and movement to get as far away from your character as they safely can.

Mutilate

Once per turn you can treat a normal hit as if it were a critical hit. You do this a number of times equal to your Charisma modifier per long rest.

Ruler's Authority

As an action you can move a willing creature or object of medium size or smaller within 30 feet up to 10 feet. An unwilling creature must make a Strength Saving Throw against your Spell Save DC.

Shadow Dash

You can use the Dash action as a Bonus Action a number of times equal to your Charisma modifier per long rest.

Shadow Domination (1/Long Rest)

As an Action you attempt to frighten up to 3 creature's you can see within range, they must make a Wisdom Saving Throw or suffer disadvantage on Strength, Dexterity, and Constitution saving throws. Attacks against you from these creatures have disadvantage as well.

Level 6: Shadow Exchange

When you reach 6th level you gain the ability to trade places with one of your shadows. As a Bonus Action, you can teleport to one of your shadows, switching places, that you can see within 120 feet of you. You may use this feature a number of times equal to your Charisma modifier per long rest.

Starting at level 14, you may instead use Shadow Exchange with any shadow within a mile, provided you have have seen the location of the shadow is at beforehand.

Level 10: Army of the Monarch

When you reach 10th level you gain stronger command of your shadows and new shadows you add to your army.

  • Regular Shadow Soldiers (CR 3 or lower) now have advantage on attack rolls if another shadow is within 5 feet of their target.
  • The Arcana check for Special Shadows' Shadow Extraction is now Arcana check (DC = 8 + creature’s CR - your Charisma modifier), making it progressively easier to raise stronger shadows as you grow in power.
  • You can now control twice your Charisma modifier worth of Special Shadows.
  • Your summoned shadows have advantage on saving throws against being turned or banished.
  • Igris gains an extra attack when using his Shadow Greatsword.

Level 10: Shadow Infiltration

When you reach level 10 your control over your shadow minions grow stronger as they are now able to slip into the shadows of unbeknown creatures, acting as spies and hidden scouts.

  • Shadow Infiltration
    • as a bonus action, a regular or special shadow may merge into the shadow of a creature within 5ft with a successful stealth check.
    • as a additional bonus action you can have the shadow emerge into an adjacent unoccupied space
      • if the host is unaware then the shadow gains advantage on its first attack
    • the shadow can not attack while merged with a target shadow but while merged it is invisible, can not be a target for an attack or spell unless its a divination based spell.
    • it remains hidden within the shadow until forceable removed by turn undead or is damaged by radiant damage.
    • the host remains unaware unless they have blindsight, see invisibility or makes a successful perception check of 18+
  • Enhanced Surveillance
    • while merged, the shadow can perceive all sound and activity within 30ft of the host.
    • you may focus for 1 minute to access this sensory feed--hearing and seeing through the shadow remotely, regardless of range, as long as it remains merged.
  • Signal Alert
    • if the host takes damage or is targeted by an attack, the shadow can immediately alert you as a free action

Level 14: Monarch's Domain

When you reach level 14 your shadowy patron entrusts you with a portion of his greatest power: control of a portion of his shadowy domain.

Once per long rest, as an action,  you can summon your full monarchial domain for 1 minute

  • Magical darkness spreads in a 30-foot radius emanation, which you and your shadows see through. You choose which creatures are not affected by your emanation.
  • Enemies within the radius must make a Wisdom save (DC = 8 + Prof + Charisma) or become frightened.
  • Summon 1d6 basic shadow soldiers (CR 1/2 or lower) instantly.
  • You gain an additional 30 feet of movement and enemies have disadvantage on attack rolls against you.

When you reach level 20, If you are reduced to 0 hit points while Monarch’s Domain is active; You collapse into shadow and cannot be damaged further during the remainder of the turn, At the start of your next turn, you rise again, regaining half your maximum hit points. can only be done once per dawn

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7/19/2025 12:55:00 PM
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