Cleric
Base Class: Cleric
  • When the gods died, many Clerics began to reach out for anything, anyone to help them. They found something. Something burning and filled with rage. They were given gifts of Hellfire, and are now feared and hated by others due to their affinity to fiends.

Level 1: Hellfire Domain Spells

1 - Hellish Rebuke, Searing Smite

3 - Scorching Ray, Flame Blade

5 - Fireball, Flame Arrows

7 - Fire Shield, Wall of Fire

9 - Danse Macabre, Immolation

Level 1: Bonus Proficiency

You gain proficiency with Martial Weapons.

Level 1: Infernum

You fire blazes unyielding. Whenever you deal fire damage, you ignore resistance to it. 

Level 2: Channel Divinity: Everblaze

You can use Channel Divinity to burn flesh off the bone. When you hit a creature with an attack, you can use Channel Divinity to deal extra fire damage to the target. The damage equals 1d10 + twice your Cleric level.

Level 6: Crown of Hellflame

The first time you cast a spell that deals fire damage in combat, you gain a +2 bonus to AC for one minute. You can use this ability once per long rest.

Level 8: Fiendish Strike

Once on each of your turns when you hit a creature with a weapon attack, you can imbue it with Hellfire. The target takes an extra 1d8 fire damage. At 14th level the extra damage increases to 2d8.

Level 17: Eternal Combustion

Your fire burns hotter than those in Hell. Whenever you deal fire damage, you can ignore immunity to it, and you deal triple damage to those vulnerable to it.

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