Base Class: Paladin
The oath of order seeks to bring order to a disordered society, is your kingdom filled with people not following the law, Oath of order. do you live in a pirate city and want to take control of that place? Oath of Order.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Conquering Presence. You can use your Channel Divinity to exude a terrifying presence. As an action, you force each creature of your choice that you can see within 30 feet of you to make a Wisdom saving throw. On a failed save, a creature becomes frightened of you for 1 minute. The frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.
Guided Strike. You can use your Channel Divinity to strike with supernatural accuracy. When you make an attack roll, you can use your Channel Divinity to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Order
Starting at 7th level, you and friendly creatures within 10 feet of you, at the start of combat. gain +2 to their Initiative rolls, while you are conscious.
At 18th level, the range of this aura increases to 30 feet.
Unwavering Conviction
Beginning at 15th level, your will to bring order is so overwhelming that nothing will stop your quest. you cannot be crowd controlled for more than one round.
Avatar of Order
At 20th level, as an action, you can emanate an avatar of order. For 5 minutes, your group rolls initiative rolls as a group.
Nothing can give you advantage or disadvantage on the roll
In addition, for the duration, you deal an extra d4 radiant dmg on hits.
Once you use this feature, you can’t use it again until you finish a long rest.
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