Rogue
Base Class: Rogue

Through a Mixture of Niche Arcane Studies and Natural Talent you have glimpses of the future, combined with your natural capability to read people it has made you a formidable foe in both combat and magical detection.

Foreseers Instinct

When you Choose this Subclass at 3rd Level, You Tap into the Arcane in a Different way than a Magic Practitioner would. A Combination of Natural Talent and Basic Arcane Study has given you a degree of Foresight that is beyond human.

While you are not wearing any armor and not wielding a shield, your Armor Class equals 10 + your Dexterity modifier + your Intelligence modifier.

Additionally you Learn the Cantrip Guidance, and a Divination Spell of 1st level from the Wizard list, you may cast this spell once per Short Rest.

At 6th Level You Learn the Cantrip Truestrike, as well as 3 additional Divination Spells of 1st, 2nd or 3rd Level from the Wizard list, You may cast each of these spells once per Short Rest.

Spell's Learned by this feature may also be cast with spell slots or cast as rituals if they contain the ritual tag, and are considered known and always prepared.

Intelligence is your Casting Modifier for these Spells.

Weavemind

When you Reach 3th Level with This Subclass, You Gain Proficiency in Intelligence (Arcana) Checks and may Double your Proficiency Modifier for checks made with that Skill.  

Preternatural Retort

When you Reach 9th Level With this Subclass you Learn to Use your Enemies Failures against them, When an Hostile Creature Misses you with an Attack while within 5ft of you, you may use your reaction to make an attack of opportunity with Advantage.

Attacks made With This Ability Crit on a 19 or 20.

At 17th Level The Crit Chance For This Ability Increases to 18 - 20

You may not deal damage with Sneak Attack when making attacks with Preternatural Retort, though you may make cunning strikes with a combined total cost of 3d6 abiding by all other restrictions a number of times per long rest equal to your Intelligence Modifier (Minimum of 1). 

Alacritous Reactions

When you Gain This Feature at 13th Level, you have become so adept with your minimal foresight your body acts before you can even process your premonitions, bouts of Deja Vu spurring you past your mortal limits.

Once per Long Rest, As a bonus action you may enter a state of total reflexive action, for the next minute you gain the following benefits.

  • You gain the ability to make a Preternatural Retort without spending a reaction once per round (twice per round at 17th level).
  • You do not require an ally within 5ft or advantage to sneak attack a creature that has missed two or more attacks against you since the end of your last turn.

Each Preternatural Retort must have a different trigger and you may not benefit from Preternatural Retort's additional Crit Chance or advantage more than once on a single creature. 

Phantom Prospects

When you reach 17th Level with this Subclass You have learned to project your premonitions upon the material plane to aid those around you, you gain the following cunning strike option

Prospect Shattering (Cost: 6d6).  The target must succeed on an Intelligence saving throw, or suffer the following for 1 minute.

  • Subtract 1d4 from attack rolls against creatures that can see the target.
  • Each creature who can see the target adds 1d4 to saving throws made against it.

The Shattered target can repeat the save at the end of each of its turns.

Prospect Shattering may only be used once per creature per long rest.

 

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