Base Class: Paladin
Channel Divinity
Level 3: Oath of Atonement Spells
The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of Atonement Spells table, you thereafter always have the listed spells prepared.
| Paladin Level | Spells |
|---|---|
| 3 | Sanctuary, Shield of Faith |
| 5 | Lesser Restoration, Hold Person |
| 9 | Counterspell, Revivify |
| 13 | Death Ward, Guardian of Faith |
| 17 | Greater Restoration, Wall of Force |
Level 3: Sacred Weapon
When you take the Attack action, you can expend one use of your Channel Divinity to imbue one Melee weapon that you are holding with positive energy. For 10 minutes or until you use this feature again, you add your Charisma modifier to attack rolls you make with that weapon (minimum bonus of +1), and each time you hit with it, you cause it to deal its normal damage type or Radiant damage.
The weapon also emits Bright Light in a 20-foot radius and Dim Light 20 feet beyond that.
You can end this effect early (no action required). This effect also ends if you aren’t carrying the weapon.
Level 7: Aura of Remorse
Your presence radiates the pain of your past deeds. Hostile creatures within 10 feet have disadvantage on saving throws against being Charmed or Frightened. Additionally, if a creature within the aura drops to 0 HP, you can use your reaction to stabilize them at 1 HP instead—even if you dealt the killing blow.
Level 15: Burden of the Redeemed
Level 20: Final Penance
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/27/2025 4:43:38 PM
|
5
|
1
|
--
|
Coming Soon
|
|
|
7/27/2025 4:49:36 PM
|
3
|
1
|
1.5
|
Coming Soon
|







Comments