Base Class: Barbarian
"Long ago ,The Gods created ancient beings known as Titans. Powerful beings sought to bring destruction and annihilation to all that comes into their paths. As their ruinous strength soon became twisted and corrupted, The Gods buried these beings deep inside of the earth. However, their will seeped through the sands and stone and inflicted many who sensed it with fear and madness. However, you did not fear it. You became it."
Barbarians who walked the Path of the Titans do not just seek strength, they seek a forgotten legacy of war-torn gods, colossi, and primeval behemoths who've shaped the world with their every step. These warriors are overtaken by ancient forces far older than any language, and use this strength it provides to wield weapons that would crush lesser mortals simply by being held.
The Titan Barbarian is not content to rage blindly. Their fury is focused, a force guided by brutality. With each battle, their mortality becomes more distant.. more ancient. They do not fight like Titans... They become one.
Level 3: Titanbound Rage
“Strength is not enough. You must be built to bear it.”
When your rage ignites, it doesn’t just empower you—it reshapes you. You no longer care for mortal restraint. Your body twists and pulses with brutal force as you cast off the need for traditional defense.
You gain the Great Weapon Fighting Style as a mark of your chosen path.
While raging:
You forgo your physical resistances, placing full faith in power over preservation.
You ignore the Two-Handed property on melee weapons, and instead treat them as if they had the Light property, allowing you to wield massive weapons in each hand with terrifying speed.
You may calculate your AC using Strength and Constitution (instead of Dexterity) when using Unarmored Defense, reinforcing that your muscle and sheer vitality are your true armor.
Level 6: Titan's Fury
"A Titan does not hope for a killing blow, every swing is fatal."
While you are raging, your attacks are honed with such ancient brutality, that all critical hits deal maximum amount of damage on a melee weapon's damage die, for there is no luck when a Titan attacks, only inevitability.
Level 10: Titan's Vigor
“Their Strength is not wasted, it is absorbed.”
At 10th level, you learn to draw strength from the fallen, harvesting the lingering essence of life to fuel your own monstrous vitality.
As a bonus action while raging, you can touch a creature that is unconscious or dead and siphon the remnants of their vitality. Choose and expend a number of your own Hit Dice equal to or less than your proficiency bonus. You gain temporary hit points equal to the total rolled.
At the end of your next turn, if there are temporary hit points remaining, you convert half of those temporary hit points into HP and remove the rest.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Additionally, whenever the Titan Barbarian siphons the vitality from a creature he considers his ally, he can leave a fraction of his own essence with them, permanently placing a mark on their soul. Creatures with this mark are partially infused with the Titan's power, and whenever he rages and they can see or hear him, they too gain the damage bonus granted from the rage.
Level 14: Titan of Annihilation
"This is what the Gods have sealed away! The Truth beneath the Earth! The Shape of the Titan's themselves!"
Upon reaching the pinnacle of your path, you are no longer a mortal borrowing the power of the ancients. When you rage, you may awaken the Titan of Annihilation -- a transformation that echoes the power of the ancient titan.
When you activate this form, for the next minute, you gain the following benefits:
Titanic Growth - You become Huge in size. Your reach increases to 10 feet, and you can wield weapons meant for huge creatures without any penalties.
Quaking Strikes - Once per turn, when you hit a creature with a melee attack, every other creature of your choice within 10 feet of the target and up to 30 feet behind it must succeed on a Dexterity Saving Throw (DC = 8 + Your Strength Modifer + Your Proficiency Bonus) or take damage equal to the damage of the original attack and be knocked prone, as your attacks are massive blows that send shockwaves through the battlefield.
Titan's Will - When you succeed a saving throw against a spell or an effect that would cause the Charmed, Frightened, or Restrained Condition, you may move up to half your movement, and use your reaction to make a melee attack with each of your weapons against the creature the source of the effect (if within range.)
Previous Versions
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7/9/2025 10:18:02 AM
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10/30/2025 5:03:23 PM
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